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How many copies did life is not auto sell?

Estimated copies sold
≈ 3k–4k
$3k–$7k after Steam's cut $5k–$11k before the cut
from 101 reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left life is not auto out and predicted the genre from its 8 similar games. Every figure here, including life is not auto's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 29.6M–55.6M
best case 124.1M (PUBG: BATTLEGROUNDS)
Games like life is not auto

The middle of these games

≈ 29.6M–55.6M copies

≈ $195.2M–$372.4M after Steam's cut

from ~776k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

5 of your 8 similar games are hits.

Best case: PUBG: BATTLEGROUNDS at ≈ 94.5M–153.6M copies.

What it took to get here
About half the games that made it here had over 2 reviews in their first month; the spread ran 1 to 3.
Under about 100 in month one, almost nothing recovers.
The genre you'd be entering
Your set
Your set clusters on Survival (6 of 8) and Crafting (4 of 8).
The winners
Winners here lead with Survival + Shooter.
The era
The games you compared span 2016 to 2023, and none of them shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 52 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Rust
2018
Est. copies
≈ 42.4M–68.9M
1.8x vs typical
SteamSpy 20M–50M
Est. revenue
$466.2M–$1253.5M after Steam's cut $847.6M–$1928.4M before the cut
$39.99
1.4M reviews
Very Positive
SurvivalCrafting
The Forest
2018
Est. copies
≈ 20.7M–33.6M
SteamSpy 20M–50M
Est. revenue
$113.8M–$305.9M after Steam's cut $206.9M–$470.7M before the cut
$19.99
681k reviews
Overwhelmingly Positive
Open World Survival CraftSurvival
Harmonic Depths
2023
Est. copies
≈ 372–605
too small to compare
SteamSpy under 20k
Est. revenue
Free
Free
15 reviews
Positive
ExplorationImmersive Sim
PUBG: BATTLEGROUNDS
2017
Est. copies
≈ 94.5M–153.6M
3.5x vs typical
SteamSpy 100M–200M
Est. revenue
Free
Free
2.7M reviews
Mixed
SurvivalShooter
Hexagroove: Tactical DJ
2020
Est. copies
≈ 149–242
too small to compare
SteamSpy under 20k
Est. revenue
$819–$2k after Steam's cut $1k–$3k before the cut
$19.99
6 reviews
6 user reviews
ColorfulMusic
Don't Starve Together
2016
Est. copies
≈ 22.6M–36.7M
SteamSpy 10M–20M
Est. revenue
$93.0M–$250.0M after Steam's cut $169.0M–$384.6M before the cut
$14.99
542k reviews
Very Positive
SurvivalOpen World Survival Craft
ARK: Survival Evolved
2017
Est. copies
≈ 26.7M–43.4M
SteamSpy 20M–50M
Est. revenue
$110.1M–$296.0M after Steam's cut $200.2M–$455.4M before the cut
$14.99
776k reviews
Very Positive
Open World Survival CraftSurvival
VR Pianist
2021
Est. copies
≈ 99–161
too small to compare
SteamSpy under 20k
Est. revenue
$381–$1k after Steam's cut $693–$2k before the cut
$13.99
4 reviews
4 user reviews
MusicRhythm

Sizing up your own game? See what its genre can realistically do before you build it.