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How many copies did One Room Dungeon sell?

Estimated copies sold
≈ 248–403
$681–$2k after Steam's cut $1k–$3k before the cut
from 10 reviews (Mostly Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left One Room Dungeon out and predicted the genre from its 8 similar games. Every figure here, including One Room Dungeon's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 423–4k
best case 18k (Crop Rotation)
Games like One Room Dungeon

The middle of these games

≈ 423–4k copies

≈ $1k–$16k after Steam's cut

from ~43 reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

None of your 8 similar games are hits.

Best case: Crop Rotation at ≈ 14k–23k copies, ≈ $38k–$103k after Steam's cut.

What it took to get here
The games that made it here had under 134 reviews in their first month.
Under about 100 in month one, almost nothing recovers.
The genre you'd be entering
Your set
Your set clusters on Auto Battler (7 of 8) and Rogue-like (5 of 8).
The winners
Winners here lead with Roguelike Deckbuilder + Deckbuilding, priced around $10.
The era
6 of your 8 similar games shipped in the last two years. You'd be launching into a busy stretch.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate of about 31, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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Sizing up your own game? See what its genre can realistically do before you build it.