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How many copies did Kemotaku sell?

Estimated copies sold
≈ 174–282
$765–$2k after Steam's cut $1k–$3k before the cut
from 7 reviews (7 user reviews)
Thin evidence: 7 reviews. That range swings on one or two people, so read it as a hint, not a measurement.

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Kemotaku out and predicted the genre from its 8 similar games. Every figure here, including Kemotaku's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 29k–58k
best case 4.8M (Inscryption)
Games like Kemotaku

The middle of these games

≈ 29k–58k copies

≈ $137k–$260k after Steam's cut

from ~933 reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

4 of your 8 similar games are hits.

Best case: Inscryption at ≈ 3.7M–6.0M copies, ≈ $20.2M–$54.3M after Steam's cut. A breakout hit, far above a typical game.

What it took to get here
About half the games that made it here had over 350 reviews in their first month; the spread ran 130 to 20k.
The genre you'd be entering
Your set
Your set clusters on Card Game (8 of 8) and Card Battler (7 of 8).
The winners
Winners here lead with Card Battler + Card Game, priced around $20. The breakout hits carry Story Rich + Horror + Dark; a typical game here doesn't.
The era
The games you compared span 2014 to 2025, and 1 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 70 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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