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How many copies did Stick RPG 2: Director's Cut sell?

Estimated copies sold
≈ 63k–103k
$347k–$934k after Steam's cut $631k–$1.4M before the cut
from 1k reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Stick RPG 2: Director's Cut out and predicted the genre from its 8 similar games. Every figure here, including Stick RPG 2: Director's Cut's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 72k–588k
best case 570k (Garfield Kart - Furious Racing)
Games like Stick RPG 2: Director's Cut

The middle of these games

≈ 72k–588k copies

≈ $256k–$1.6M after Steam's cut

from ~3k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

6 of your 8 similar games are hits.

No genre covers most of your similar games. The closest is Cult Classic (3 of 8), so the genre you lead with is still undecided.

Of the 416 indie games that passed 1,000 reviews in 2022, 11.8% were novel genre mixes and 88.2% stuck to an established genre. Published indie market research.

Best case: Garfield Kart - Furious Racing at ≈ 434k–706k copies, ≈ $1.8M–$4.8M after Steam's cut.

The genre you'd be entering
Your set
Your set clusters on Cult Classic (3 of 8) and Simulation (3 of 8).
The winners
Winners here lead with Cult Classic + Racing, priced around $15.
The era
The games you compared span 2009 to 2024, and 1 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 79 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Garfield Kart - Furious Racing
2019
Est. copies
≈ 434k–706k
4.7x vs typical
SteamSpy 500k–1M
Est. revenue
$1.8M–$4.8M after Steam's cut $3.3M–$7.4M before the cut
$14.99
15k reviews
Very Positive
Cult ClassicRacing
Backyard Baseball '97
2024
Est. copies
≈ 57k–92k
SteamSpy 100k–200k
Est. revenue
$155k–$418k after Steam's cut $282k–$643k before the cut
$9.99
2k reviews
Overwhelmingly Positive
SportsCasual
Garfield Kart
2015
Est. copies
≈ 690k–1.1M
4.4x vs typical
SteamSpy 500k–1M
Est. revenue
$947k–$2.5M after Steam's cut $1.7M–$3.9M before the cut
$4.99
14k reviews
Very Positive
Cult ClassicCombat Racing
Evil Genius
2009
Est. copies
≈ 228k–371k
SteamSpy 200k–500k
Est. revenue
$627k–$1.7M after Steam's cut $1.1M–$2.6M before the cut
$9.99
4k reviews
Very Positive
Base-BuildingStrategy
Disney G-Force
2014
Est. copies
≈ 50k–82k
SteamSpy 20k–50k
Est. revenue
Free
Free
901 reviews
Very Positive
Cult ClassicStory Rich
Frog Fractions: Game of the Decade Edition
2020
Est. copies
≈ 70k–114k
SteamSpy 100k–200k
Est. revenue
Free
Free
3k reviews
Very Positive
Free to PlayCasual
Shower With Your Dad Simulator 2015: Do You Still Shower With Your Dad
2015
Est. copies
≈ 489k–795k
3.1x vs typical
SteamSpy 100k–200k
Est. revenue
$133k–$358k after Steam's cut $242k–$551k before the cut
$0.99
10k reviews
Overwhelmingly Positive
Arcade2D
Bad Rats Show
2016
Est. copies
≈ 40k–65k
SteamSpy 20k–50k
Est. revenue
$22k–$59k after Steam's cut $40k–$91k before the cut
$1.99
962 reviews
Mostly Positive
MemesGreat Soundtrack

Sizing up your own game? See what its genre can realistically do before you build it.