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How many copies did Cinema Simulator 2025 sell?

Estimated copies sold
≈ 15k–24k
$49k–$131k after Steam's cut $88k–$201k before the cut
from 595 reviews (Mostly Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Cinema Simulator 2025 out and predicted the genre from its 8 similar games. Every figure here, including Cinema Simulator 2025's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 433k–819k
best case 1.9M (Farming Simulator 25)
Games like Cinema Simulator 2025

The middle of these games

≈ 433k–819k copies

≈ $2.7M–$4.4M after Steam's cut

from ~14k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

Best case: Farming Simulator 25 at ≈ 1.4M–2.3M copies, ≈ $11.7M–$31.5M after Steam's cut. A breakout hit, far above a typical game.

What it took to get here
About half the games that made it here had over 4k reviews in their first month; the spread ran 2k to 22k.
The genre you'd be entering
Your set
Your set clusters on Management (7 of 8) and Simulation (6 of 8).
The winners
Winners here lead with Simulation + Farming Sim, priced around $30. The breakout hits carry Farming Sim + Realistic + 3D; a typical game here doesn't.
The era
The games you compared span 2016 to 2024, and 1 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 52 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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too small to compare
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2024
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≈ 1.4M–2.3M
4.0x vs typical
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Youtubers Life
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