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How many copies did GraveyardGambit sell?

Estimated copies sold
≈ 496–806
$681–$2k after Steam's cut $1k–$3k before the cut
from 20 reviews (Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left GraveyardGambit out and predicted the genre from its 8 similar games. Every figure here, including GraveyardGambit's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 7k–29k
best case 39k (Fate Seeker: Journey)
Games like GraveyardGambit

The middle of these games

≈ 7k–29k copies

≈ $43k–$140k after Steam's cut

from ~429 reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

1 of your 8 similar games is a hit.

No genre covers most of your similar games. The closest is Heist (4 of 8), so the genre you lead with is still undecided.

Of the 416 indie games that passed 1,000 reviews in 2022, 11.8% were novel genre mixes and 88.2% stuck to an established genre. Published indie market research.

Best case: Fate Seeker: Journey at ≈ 30k–49k copies, ≈ $82k–$221k after Steam's cut.

What it took to get here
The games that made it here had under 895 reviews in their first month.
The genre you'd be entering
Your set
Your set clusters on Heist (4 of 8) and Stealth (4 of 8).
The winners
Winners here lead with Action RPG + Action Roguelike, priced around $10.
The era
The games you compared span 2015 to 2025, and 2 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 61 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Fate Seeker: Journey
2022
Est. copies
≈ 30k–49k
2.8x vs typical
SteamSpy 100k–200k
Est. revenue
$82k–$221k after Steam's cut $149k–$340k before the cut
$10.00
1k reviews
Mostly Positive
RPGAction
Midnight Heist
2025
Est. copies
≈ 13k–21k
SteamSpy under 20k
Est. revenue
$36k–$96k after Steam's cut $65k–$147k before the cut
$9.99
522 reviews
Very Positive
Early AccessHorror
The Masterplan
2015
Est. copies
≈ 26k–42k
SteamSpy 50k–100k
Est. revenue
$141k–$378k after Steam's cut $256k–$581k before the cut
$19.99
524 reviews
Mixed
HeistAction
A House of Thieves
2021
Est. copies
≈ 3k–6k
SteamSpy 20k–50k
Est. revenue
$11k–$31k after Steam's cut $21k–$47k before the cut
$11.99
140 reviews
Very Positive
CasualStealth
The Valiant
2022
Est. copies
≈ 8k–14k
SteamSpy 20k–50k
Est. revenue
$57k–$154k after Steam's cut $104k–$237k before the cut
$24.99
336 reviews
Mixed
StrategyRTS
The Faction
2022
Est. copies
≈ 273–443
too small to compare
SteamSpy 200k–500k
Est. revenue
$2k–$4k after Steam's cut $3k–$6k before the cut
$19.99
11 reviews
Mixed
StrategyRealistic
Monaco 2
2025
Est. copies
≈ 5k–7k
SteamSpy under 20k
Est. revenue
$19k–$51k after Steam's cut $34k–$78k before the cut
$14.99
185 reviews
Mixed
Co-opHeist
Agent 01
2022
Est. copies
≈ 347–564
too small to compare
SteamSpy under 20k
Est. revenue
$2k–$5k after Steam's cut $3k–$8k before the cut
$19.99
14 reviews
Mixed
TacticalRelaxing

Sizing up your own game? See what its genre can realistically do before you build it.