Sign in
wishvane

How many copies did Midnight Heist sell?

Estimated copies sold
≈ 13k–21k
$36k–$96k after Steam's cut $65k–$147k before the cut
from 522 reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Midnight Heist out and predicted the genre from its 8 similar games. Every figure here, including Midnight Heist's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 1.2M–1.7M
best case 12.1M (DOOM)
Games like Midnight Heist

The middle of these games

≈ 1.2M–1.7M copies

≈ $8.1M–$19.6M after Steam's cut

from ~28k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

7 of your 8 similar games are hits.

No genre covers most of your similar games. The closest is First-Person (4 of 8), so the genre you lead with is still undecided.

Of the 416 indie games that passed 1,000 reviews in 2022, 11.8% were novel genre mixes and 88.2% stuck to an established genre. Published indie market research.

Best case: DOOM at ≈ 9.2M–15.0M copies, ≈ $50.6M–$136.0M after Steam's cut. A breakout hit, far above a typical game.

The genre you'd be entering
Your set
Your set clusters on First-Person (4 of 8) and Horror (4 of 8).
The winners
Winners here lead with FPS + Gore, priced around $20. The breakout hits carry Shooter + Multiplayer + FPS; a typical game here doesn't.
The era
The games you compared span 2014 to 2024, and 1 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 70 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

DOOM
2016
Est. copies
≈ 9.2M–15.0M
7.8x vs typical
SteamSpy 5M–10M
Est. revenue
$50.6M–$136.0M after Steam's cut $92.0M–$209.3M before the cut
$19.99
221k reviews
Overwhelmingly Positive
FPSGore
Thief
2014
Est. copies
≈ 1.3M–2.2M
SteamSpy 1M–2M
Est. revenue
$7.4M–$19.9M after Steam's cut $13.4M–$30.6M before the cut
$19.99
24k reviews
Mostly Positive
StealthAction
Pony Island
2016
Est. copies
≈ 752k–1.2M
SteamSpy 500k–1M
Est. revenue
$1.0M–$2.8M after Steam's cut $1.9M–$4.3M before the cut
$4.99
18k reviews
Very Positive
PuzzleIndie
Crime Scene Cleaner
2024
Est. copies
≈ 846k–1.4M
SteamSpy 500k–1M
Est. revenue
$7.0M–$18.8M after Steam's cut $12.7M–$28.9M before the cut
$29.99
34k reviews
Overwhelmingly Positive
SimulationCrime
Prey
2017
Est. copies
≈ 1.9M–3.0M
1.9x vs typical
SteamSpy 1M–2M
Est. revenue
$15.4M–$41.5M after Steam's cut $28.1M–$63.9M before the cut
$29.99
54k reviews
Very Positive
Sci-fiImmersive Sim
Hacknet
2015
Est. copies
≈ 1.3M–2.1M
SteamSpy 2M–5M
Est. revenue
$3.5M–$9.4M after Steam's cut $6.4M–$14.5M before the cut
$9.99
26k reviews
Very Positive
HackingSimulation
The Evil Within 2
2017
Est. copies
≈ 1.1M–1.7M
SteamSpy 1M–2M
Est. revenue
$11.7M–$31.5M after Steam's cut $21.3M–$48.4M before the cut
$39.99
31k reviews
Very Positive
SIMULACRA 3
2022
Est. copies
≈ 9k–15k
too small to compare
SteamSpy 50k–100k
Est. revenue
$25k–$67k after Steam's cut $45k–$103k before the cut
$9.99
365 reviews
Mixed
Immersive SimInteractive Fiction

Sizing up your own game? See what its genre can realistically do before you build it.