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How many copies did Grand Ages: Medieval sell?

Estimated copies sold
≈ 96k–157k
$530k–$1.4M after Steam's cut $964k–$2.2M before the cut
from 2k reviews (Mixed)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Grand Ages: Medieval out and predicted the genre from its 8 similar games. Every figure here, including Grand Ages: Medieval's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 526k–3.6M
best case 3.0M (Manor Lords)
Games like Grand Ages: Medieval

The middle of these games

≈ 526k–3.6M copies

≈ $3.8M–$39.5M after Steam's cut

from ~55k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

Best case: Manor Lords at ≈ 2.3M–3.7M copies, ≈ $24.8M–$66.6M after Steam's cut.

What it took to get here
About half the games that made it here had over 30k reviews in their first month; the spread ran 1k to 69k.
The genre you'd be entering
Your set
Your set clusters on Medieval (7 of 8) and Simulation (6 of 8).
The winners
Winners here lead with City Builder + Simulation, priced around $40.
The era
The games you compared span 2010 to 2025, and 2 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 79 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Manor Lords
2024
Est. copies
≈ 2.3M–3.7M
1.7x vs typical
SteamSpy 2M–5M
Est. revenue
$24.8M–$66.6M after Steam's cut $45.0M–$102.4M before the cut
$39.99
91k reviews
Very Positive
StrategyCity Builder
Chivalry: Medieval Warfare
2012
Est. copies
≈ 4.1M–6.7M
SteamSpy 5M–10M
Est. revenue
$28.3M–$76.0M after Steam's cut $51.4M–$116.9M before the cut
$24.99
65k reviews
Very Positive
MedievalMultiplayer
Potion Craft: Alchemist Simulator
2022
Est. copies
≈ 1.1M–1.8M
SteamSpy 1M–2M
Est. revenue
$6.1M–$16.3M after Steam's cut $11.0M–$25.1M before the cut
$19.99
45k reviews
Very Positive
CraftingSingleplayer
Crusader Kings II
2012
Est. copies
≈ 4.7M–7.6M
SteamSpy 2M–5M
Est. revenue
Free
Free
74k reviews
Very Positive
Grand StrategyStrategy
The Guild II Renaissance
2010
Est. copies
≈ 265k–431k
SteamSpy 500k–1M
Est. revenue
$729k–$2.0M after Steam's cut $1.3M–$3.0M before the cut
$9.99
4k reviews
Very Positive
SimulationStrategy
Supermarket Simulator
2025
Est. copies
≈ 2.1M–3.4M
1.5x vs typical
SteamSpy 2M–5M
Est. revenue
$11.4M–$30.7M after Steam's cut $20.8M–$47.3M before the cut
$19.99
84k reviews
Very Positive
SAELIG
2017
Est. copies
≈ 39k–64k
SteamSpy 100k–200k
Est. revenue
$163k–$437k after Steam's cut $296k–$673k before the cut
$14.99
1k reviews
Very Positive
Shop Titans
2020
Est. copies
≈ 446k–724k
SteamSpy 1M–2M
Est. revenue
Free
Free
18k reviews
Mostly Positive
IdlerShop Keeper

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