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How many copies did Warrior Architects sell?

Estimated copies sold
≈ 74–121
$204–$550 after Steam's cut $370–$846 before the cut
from 3 reviews (3 user reviews)
Thin evidence: 3 reviews. That range swings on one or two people, so read it as a hint, not a measurement.

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Warrior Architects out and predicted the genre from its 8 similar games. Every figure here, including Warrior Architects's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 80k–220k
best case 479k (Kingdom Heroes 8)
Games like Warrior Architects

The middle of these games

≈ 80k–220k copies

≈ $617k–$3.3M after Steam's cut

from ~3k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

Best case: Kingdom Heroes 8 at ≈ 365k–593k copies, ≈ $3.0M–$8.1M after Steam's cut.

What it took to get here
About half the games that made it here had over 1k reviews in their first month; the spread ran 386 to 9k.
The genre you'd be entering
Your set
Your set clusters on RTS (6 of 8) and Real Time Tactics (5 of 8).
The winners
Winners here lead with RTS + Tactical RPG, priced around $30.
The era
The games you compared span 2015 to 2025, and 1 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 61 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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