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How many copies did Radio Commander: Vietnam '64 sell?

Estimated copies sold
≈ 59k–96k
$326k–$876k after Steam's cut $593k–$1.3M before the cut
from 2k reviews (Mostly Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Radio Commander: Vietnam '64 out and predicted the genre from its 8 similar games. Every figure here, including Radio Commander: Vietnam '64's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 546–15k
best case 243k (Ultimate Epic Battle Simulator 2)
Games like Radio Commander: Vietnam '64

The middle of these games

≈ 546–15k copies

≈ $1k–$59k after Steam's cut

from ~107 reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

2 of your 8 similar games are hits.

Best case: Ultimate Epic Battle Simulator 2 at ≈ 185k–300k copies, ≈ $1.0M–$2.7M after Steam's cut.

What it took to get here
About half the games that made it here had over 50 reviews in their first month; the spread ran 1 to 4k.
Under about 100 in month one, almost nothing recovers.
The genre you'd be entering
Your set
Your set clusters on Simulation (8 of 8) and Wargame (8 of 8).
The winners
Winners here lead with Simulation + Sandbox, priced around $20.
The era
Only 2 of your 8 similar games shipped in the last two years. That says more about your picks than about the market, so add newer similar games to read the timing.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate of about 31, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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