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How many copies did Virtua Fighter 5 R.E.V.O. World Stage sell?

Estimated copies sold
≈ 57k–93k
$313k–$843k after Steam's cut $570k–$1.3M before the cut
from 2k reviews (Mostly Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Virtua Fighter 5 R.E.V.O. World Stage out and predicted the genre from its 8 similar games. Every figure here, including Virtua Fighter 5 R.E.V.O. World Stage's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 23k–37k
best case 2.4M (DRAGON BALL: Sparking! ZERO)
Games like Virtua Fighter 5 R.E.V.O. World Stage

The middle of these games

≈ 23k–37k copies

≈ $135k–$168k after Steam's cut

from ~602 reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

5 of your 8 similar games are hits.

Your picks lean toward this genre's biggest survivors; the typical figure reads from its ordinary successes.

Best case: DRAGON BALL: Sparking! ZERO at ≈ 1.8M–2.9M copies, ≈ $24.7M–$66.5M after Steam's cut. A breakout hit, far above a typical game.

What it took to get here
About half the games that made it here had over 9k reviews in their first month; the spread ran 108 to 48k.
The genre you'd be entering
Your set
Your set clusters on 3D Fighter (8 of 8) and Fighting (7 of 8).
The winners
Winners here lead with 3D Fighter + Fighting, priced around $22. The breakout hits carry Multiplayer; a typical game here doesn't.
The era
The games you compared span 2010 to 2024, and 2 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 79 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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