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wishvane

How many copies did Broken Edge sell?

Estimated copies sold
≈ 17k–27k
$69k–$185k after Steam's cut $125k–$285k before the cut
from 674 reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Broken Edge out and predicted the genre from its 8 similar games. Every figure here, including Broken Edge's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 4k–89k
best case 2.9M (Beat Saber)
Games like Broken Edge

The middle of these games

≈ 4k–89k copies

≈ $32k–$1.5M after Steam's cut

from ~234 reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

2 of your 8 similar games are hits.

Best case: Beat Saber at ≈ 2.2M–3.6M copies, ≈ $12.1M–$32.5M after Steam's cut.

What it took to get here
The games that made it here had under 2k reviews in their first month.
Under about 100 in month one, almost nothing recovers.
The genre you'd be entering
Your set
Your set clusters on Swordplay (5 of 8) and VR (5 of 8).
The winners
Winners here lead with VR + Rhythm, priced around $20.
The era
The games you compared span 2019 to 2025, and 1 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 36 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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VRRhythm

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