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How many copies did The Guild 3 sell?

Estimated copies sold
≈ 198k–322k
$1.6M–$4.4M after Steam's cut $3.0M–$6.8M before the cut
from 8k reviews (Mixed)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left The Guild 3 out and predicted the genre from its 8 similar games. Every figure here, including The Guild 3's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 32k–125k
best case 4.7M (Crusader Kings III)
Games like The Guild 3

The middle of these games

≈ 32k–125k copies

≈ $164k–$707k after Steam's cut

from ~1k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

5 of your 8 similar games are hits.

Best case: Crusader Kings III at ≈ 3.5M–5.8M copies, ≈ $48.8M–$131.2M after Steam's cut. A breakout hit, far above a typical game.

What it took to get here
About half the games that made it here had over 1k reviews in their first month; the spread ran 80 to 22k.
The genre you'd be entering
Your set
Your set clusters on Simulation (7 of 8) and Medieval (6 of 8).
The winners
Winners here lead with Medieval + Grand Strategy, priced around $50. The breakout hits carry Character Customization + Grand Strategy + Historical; a typical game here doesn't.
The era
4 of your 8 similar games shipped in the last two years, so this niche is actively shipping.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 79 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Crusader Kings III
2020
Est. copies
≈ 3.5M–5.8M
125x vs typical
SteamSpy 2M–5M
Est. revenue
$48.8M–$131.2M after Steam's cut $88.7M–$201.9M before the cut
$49.99
143k reviews
Very Positive
StrategyMedieval
Old Market Simulator
2024
Est. copies
≈ 132k–215k
4.6x vs typical
SteamSpy 100k–200k
Est. revenue
$363k–$976k after Steam's cut $660k–$1.5M before the cut
$9.99
5k reviews
Very Positive
SimulationOnline Co-Op
The Guild II Renaissance
2010
Est. copies
≈ 265k–431k
3.7x vs typical
SteamSpy 500k–1M
Est. revenue
$729k–$2.0M after Steam's cut $1.3M–$3.0M before the cut
$9.99
4k reviews
Very Positive
SimulationStrategy
The Guild II
2010
Est. copies
≈ 53k–87k
SteamSpy 200k–500k
Est. revenue
$147k–$394k after Steam's cut $266k–$606k before the cut
$9.99
844 reviews
Mostly Positive
SimulationStrategy
Mirthwood
2024
Est. copies
≈ 59k–96k
2.1x vs typical
SteamSpy 50k–100k
Est. revenue
$404k–$1.1M after Steam's cut $735k–$1.7M before the cut
$24.99
2k reviews
Mostly Positive
RPGSandbox
Monarch : Medieval Remastered
2025
Est. copies
≈ 9k–15k
SteamSpy 20k–50k
Est. revenue
$31k–$84k after Steam's cut $57k–$129k before the cut
$11.99
382 reviews
Very Positive
Early AccessStrategy
SAELIG
2017
Est. copies
≈ 39k–64k
SteamSpy 100k–200k
Est. revenue
$163k–$437k after Steam's cut $296k–$673k before the cut
$14.99
1k reviews
Very Positive
Alchemist Shop Simulator
2025
Est. copies
≈ 4k–7k
SteamSpy under 20k
Est. revenue
$13k–$36k after Steam's cut $24k–$55k before the cut
$11.99
162 reviews
Very Positive
CasualSimulation

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