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How many copies did Akimbo: Kung-Fu Hero sell?

Estimated copies sold
≈ 99–161
$218–$585 after Steam's cut $396–$900 before the cut
from 4 reviews (4 user reviews)
Thin evidence: 4 reviews. That range swings on one or two people, so read it as a hint, not a measurement.

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Akimbo: Kung-Fu Hero out and predicted the genre from its 8 similar games. Every figure here, including Akimbo: Kung-Fu Hero's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 119k–324k
best case 5.8M (Celeste)
Games like Akimbo: Kung-Fu Hero

The middle of these games

≈ 119k–324k copies

≈ $391k–$2.7M after Steam's cut

from ~5k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

Best case: Celeste at ≈ 4.4M–7.2M copies, ≈ $24.5M–$65.8M after Steam's cut. A breakout hit, far above a typical game.

What it took to get here
About half the games that made it here had over 1k reviews in their first month; the spread ran 1k to 2k.
The genre you'd be entering
Your set
Your set clusters on Precision Platformer (8 of 8) and 2D Platformer (7 of 8).
The winners
Winners here lead with Precision Platformer + Platformer, priced around $17. The breakout hits carry Pixel Graphics + Difficult + Indie; a typical game here doesn't.
The era
The games you compared span 2010 to 2025, and 2 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 79 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Jaded
2025
Est. copies
≈ 52k–85k
SteamSpy 50k–100k
Est. revenue
$72k–$193k after Steam's cut $130k–$296k before the cut
$4.99
2k reviews
Very Positive
Precision Platformer2D Platformer
Celeste
2018
Est. copies
≈ 4.4M–7.2M
30x vs typical
SteamSpy 2M–5M
Est. revenue
$24.5M–$65.8M after Steam's cut $44.5M–$101.2M before the cut
$19.99
146k reviews
Overwhelmingly Positive
Prince of Persia The Lost Crown
2024
Est. copies
≈ 175k–284k
SteamSpy 200k–500k
Est. revenue
$1.4M–$3.9M after Steam's cut $2.6M–$6.0M before the cut
$29.99
7k reviews
Very Positive
MetroidvaniaExploration
Deepest Sword
2021
Est. copies
≈ 270k–440k
2.2x vs typical
SteamSpy 500k–1M
Est. revenue
Free
Free
11k reviews
Very Positive
Pixel Graphics2D Platformer
Will You Snail?
2022
Est. copies
≈ 70k–114k
SteamSpy 100k–200k
Est. revenue
$212k–$570k after Steam's cut $386k–$877k before the cut
$10.99
3k reviews
Overwhelmingly Positive
Artificial IntelligencePrecision Platformer
Dustforce DX
2012
Est. copies
≈ 151k–246k
SteamSpy 200k–500k
Est. revenue
$415k–$1.1M after Steam's cut $755k–$1.7M before the cut
$9.99
2k reviews
Very Positive
Super Meat Boy
2010
Est. copies
≈ 2.5M–4.0M
7.9x vs typical
SteamSpy 2M–5M
Est. revenue
$10.2M–$27.4M after Steam's cut $18.5M–$42.1M before the cut
$14.99
39k reviews
Very Positive
Thomas Was Alone
2012
Est. copies
≈ 593k–964k
1.9x vs typical
SteamSpy 500k–1M
Est. revenue
$1.6M–$4.4M after Steam's cut $3.0M–$6.7M before the cut
$9.99
9k reviews
Very Positive
PlatformerNarration

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