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How many copies did Half Billion: Love Choice sell?

Estimated copies sold
≈ 18k–30k
$61k–$163k after Steam's cut $110k–$251k before the cut
from 742 reviews (Mostly Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Half Billion: Love Choice out and predicted the genre from its 8 similar games. Every figure here, including Half Billion: Love Choice's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 73k–79k
best case 81k (恋爱单选题)
Games like Half Billion: Love Choice

The middle of these games

≈ 73k–79k copies

≈ $330k–$471k after Steam's cut

from ~2k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

4 of your 8 similar games are hits.

Best case: 恋爱单选题 at ≈ 62k–100k copies, ≈ $186k–$500k after Steam's cut.

What it took to get here
About half the games that made it here had over 409 reviews in their first month; the spread ran 154 to 2k.
The genre you'd be entering
Your set
Your set clusters on Dating Sim (7 of 8) and Visual Novel (7 of 8).
The winners
Winners here lead with Dating Sim + Simulation, priced around $11.
The era
5 of your 8 similar games shipped in the last two years. You'd be launching into a busy stretch.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate of about 31, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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FMVCinematic
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VRCute
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CasualAdventure

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