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How many copies did Evo Born sell?

Estimated copies sold
≈ 74–121
$20–$55 after Steam's cut $37–$84 before the cut
from 3 reviews (3 user reviews)
Thin evidence: 3 reviews. That range swings on one or two people, so read it as a hint, not a measurement.

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Evo Born out and predicted the genre from its 8 similar games. Every figure here, including Evo Born's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 93k–191k
best case 15.7M (Palworld)
Games like Evo Born

The middle of these games

≈ 93k–191k copies

≈ $845k–$1.3M after Steam's cut

from ~5k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

Best case: Palworld at ≈ 12.0M–19.4M copies, ≈ $98.7M–$265.3M after Steam's cut. A breakout hit, far above a typical game.

What it took to get here
About half the games that made it here had over 2k reviews in their first month; the spread ran 608 to 470k.
The genre you'd be entering
Your set
Your set clusters on Card Battler (5 of 8) and Deckbuilding (5 of 8).
The winners
Winners here lead with Open World + Survival, priced around $30. The breakout hits carry Multiplayer + Open World Survival Craft + Online Co-Op; a typical game here doesn't.
The era
The games you compared span 2016 to 2026, and 2 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 52 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Ratropolis
2020
Est. copies
≈ 137k–222k
SteamSpy 200k–500k
Est. revenue
$676k–$1.8M after Steam's cut $1.2M–$2.8M before the cut
$17.99
6k reviews
Very Positive
天外武林 (Traveler of Wuxia)
2023
Est. copies
≈ 80k–129k
SteamSpy 100k–200k
Est. revenue
$547k–$1.5M after Steam's cut $995k–$2.3M before the cut
$24.99
3k reviews
Very Positive
Palworld
2026
Est. copies
≈ 12.0M–19.4M
96x vs typical
SteamSpy 50M–100M
Est. revenue
$98.7M–$265.3M after Steam's cut $179.4M–$408.2M before the cut
$29.99
482k reviews
Very Positive
Open WorldSurvival
Cat God Ranch
2024
Est. copies
≈ 54k–88k
SteamSpy 50k–100k
Est. revenue
$150k–$402k after Steam's cut $272k–$619k before the cut
$9.99
2k reviews
Very Positive
Card BattlerRoguelike Deckbuilder
Loddlenaut
2023
Est. copies
≈ 155k–251k
SteamSpy 100k–200k
Est. revenue
$850k–$2.3M after Steam's cut $1.5M–$3.5M before the cut
$19.99
6k reviews
Overwhelmingly Positive
UnderwaterRelaxing
Moonstone Island
2023
Est. copies
≈ 125k–202k
SteamSpy under 20k
Est. revenue
$685k–$1.8M after Steam's cut $1.2M–$2.8M before the cut
$19.99
5k reviews
Very Positive
Creature CollectorDeckbuilding
Shadowverse CCG
2016
Est. copies
≈ 627k–1.0M
3.0x vs typical
SteamSpy 2M–5M
Est. revenue
Free
Free
15k reviews
Mostly Positive
Free to PlayCard Battler
Thea 2: The Shattering
2019
Est. copies
≈ 62k–101k
SteamSpy 200k–500k
Est. revenue
$428k–$1.2M after Steam's cut $779k–$1.8M before the cut
$24.99
2k reviews
Mostly Positive
StrategyRPG

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