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How many copies did Maestro's Cold War 2 sell?

Estimated copies sold
≈ 4k–7k
$14k–$39k after Steam's cut $26k–$59k before the cut
from 162 reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Maestro's Cold War 2 out and predicted the genre from its 8 similar games. Every figure here, including Maestro's Cold War 2's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 4k–13k
best case 163k (Twilight Struggle)
Games like Maestro's Cold War 2

The middle of these games

≈ 4k–13k copies

≈ $39k–$97k after Steam's cut

from ~135 reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

1 of your 8 similar games is a hit.

Best case: Twilight Struggle at ≈ 124k–201k copies, ≈ $340k–$915k after Steam's cut. A breakout hit, far above a typical game.

What it took to get here
About half the games that made it here had over 33 reviews in their first month; the spread ran 20 to 110.
Under about 100 in month one, almost nothing recovers.
The genre you'd be entering
Your set
Your set clusters on Turn-Based Strategy (7 of 8) and Wargame (7 of 8).
The winners
Winners here lead with Board Game + Tabletop, priced around $10. The breakout hits carry Tabletop + Card Game + Board Game; a typical game here doesn't.
The era
The games you compared span 2014 to 2025, and 1 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 70 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Twilight Struggle
2016
Est. copies
≈ 124k–201k
22x vs typical
SteamSpy 200k–500k
Est. revenue
$340k–$915k after Steam's cut $619k–$1.4M before the cut
$9.99
3k reviews
Very Positive
Board GameStrategy
Terminal Conflict
2020
Est. copies
≈ 2k–3k
SteamSpy under 20k
Est. revenue
$15k–$39k after Steam's cut $26k–$60k before the cut
$29.99
71 reviews
Mixed
SimulationStrategy
SGS NATO's Nightmare
2023
Est. copies
≈ 3k–5k
SteamSpy under 20k
Est. revenue
$28k–$76k after Steam's cut $52k–$117k before the cut
$34.99
119 reviews
Mostly Positive
WargameStrategy
Flashpoint Campaigns: Red Storm Player's Edition
2014
Est. copies
≈ 15k–24k
1.9x vs typical
SteamSpy under 20k
Est. revenue
$199k–$536k after Steam's cut $363k–$825k before the cut
$49.99
259 reviews
Very Positive
StrategyWargame
Vietnam ‘65
2015
Est. copies
≈ 21k–35k
3.2x vs typical
SteamSpy 20k–50k
Est. revenue
$58k–$157k after Steam's cut $106k–$242k before the cut
$9.99
436 reviews
Very Positive
StrategyTurn-Based Strategy
SGS Korean War
2022
Est. copies
≈ 3k–5k
SteamSpy under 20k
Est. revenue
$28k–$74k after Steam's cut $50k–$114k before the cut
$29.99
135 reviews
Very Positive
StrategyTurn-Based Strategy
Flashpoint Campaigns: Southern Storm
2023
Est. copies
≈ 3k–5k
SteamSpy under 20k
Est. revenue
$47k–$127k after Steam's cut $86k–$195k before the cut
$59.99
115 reviews
Very Positive
StrategyTurn-Based Strategy
1953: NATO vs Warsaw Pact
2025
Est. copies
≈ 5k–8k
SteamSpy under 20k
Est. revenue
$8k–$21k after Steam's cut $14k–$33k before the cut
$5.99
194 reviews
Mixed
StrategyWargame

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