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How many copies did Terminal Conflict sell?

Estimated copies sold
≈ 2k–3k
$15k–$39k after Steam's cut $26k–$60k before the cut
from 71 reviews (Mixed)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Terminal Conflict out and predicted the genre from its 8 similar games. Every figure here, including Terminal Conflict's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 40k–92k
best case 6.7M (Papers, Please)
Games like Terminal Conflict

The middle of these games

≈ 40k–92k copies

≈ $107k–$425k after Steam's cut

from ~1k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

6 of your 8 similar games are hits.

Best case: Papers, Please at ≈ 5.1M–8.3M copies, ≈ $13.9M–$37.5M after Steam's cut. A breakout hit, far above a typical game.

The genre you'd be entering
Your set
Your set clusters on Simulation (8 of 8) and Cold War (6 of 8).
The winners
Winners here lead with Simulation, priced around $35. The breakout hits carry Point & Click + Pixel Graphics + Dystopian ; a typical game here doesn't.
The era
The games you compared span 2013 to 2019, and none of them shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 36 for the most recent game here to about 79 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Twilight Struggle
2016
Est. copies
≈ 124k–201k
2.0x vs typical
SteamSpy 200k–500k
Est. revenue
$340k–$915k after Steam's cut $619k–$1.4M before the cut
$9.99
3k reviews
Very Positive
Board GameStrategy
Crisis in the Kremlin
2017
Est. copies
≈ 50k–82k
SteamSpy 200k–500k
Est. revenue
$69k–$186k after Steam's cut $126k–$286k before the cut
$4.99
1k reviews
Very Positive
Political SimStrategy
Papers, Please
2013
Est. copies
≈ 5.1M–8.3M
55x vs typical
SteamSpy 2M–5M
Est. revenue
$13.9M–$37.5M after Steam's cut $25.4M–$57.7M before the cut
$9.99
80k reviews
Overwhelmingly Positive
IndiePolitical
Anno 1800
2019
Est. copies
≈ 927k–1.5M
22x vs typical
SteamSpy 1M–2M
Est. revenue
$15.3M–$41.1M after Steam's cut $27.8M–$63.2M before the cut
$59.99
32k reviews
Very Positive
City BuilderStrategy
First Strike
2017
Est. copies
≈ 70k–114k
SteamSpy 20k–50k
Est. revenue
$230k–$619k after Steam's cut $419k–$953k before the cut
$11.99
2k reviews
Mostly Positive
StrategyRTS
China: Mao's legacy
2019
Est. copies
≈ 30k–49k
SteamSpy 100k–200k
Est. revenue
$58k–$156k after Steam's cut $106k–$240k before the cut
$6.99
1k reviews
Very Positive
Political SimStrategy
Ostalgie: The Berlin Wall
2018
Est. copies
≈ 22k–36k
SteamSpy 100k–200k
Est. revenue
$37k–$98k after Steam's cut $66k–$151k before the cut
$5.99
729 reviews
Very Positive
Political SimSimulation
The Cold War Era
2016
Est. copies
≈ 1k–2k
too small to compare
SteamSpy under 20k
Est. revenue
$1k–$4k after Steam's cut $3k–$6k before the cut
$4.99
26 reviews
Mixed
SimulationIndie

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