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How many copies did The Succession of Changing Kings sell?

Estimated copies sold
≈ 14k–22k
$37k–$100k after Steam's cut $68k–$154k before the cut
from 547 reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left The Succession of Changing Kings out and predicted the genre from its 8 similar games. Every figure here, including The Succession of Changing Kings's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 788k–1.6M
best case 6.3M (Kingdom Come: Deliverance II)
Games like The Succession of Changing Kings

The middle of these games

≈ 788k–1.6M copies

≈ $5.1M–$10.9M after Steam's cut

from ~24k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

Best case: Kingdom Come: Deliverance II at ≈ 4.8M–7.8M copies, ≈ $78.8M–$211.9M after Steam's cut. A breakout hit, far above a typical game.

What it took to get here
About half the games that made it here had over 18k reviews in their first month; the spread ran 8k to 70k.
The genre you'd be entering
Your set
Your set clusters on Medieval (8 of 8) and Building (5 of 8).
The winners
Winners here lead with Medieval + Open World, priced around $45. The breakout hits carry RPG + Singleplayer + Realistic; a typical game here doesn't.
The era
4 of your 8 similar games shipped in the last two years, so this niche is actively shipping.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 79 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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