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How many copies did Rising World sell?

Estimated copies sold
≈ 335k–544k
$1.4M–$3.7M after Steam's cut $2.5M–$5.7M before the cut
from 6k reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Rising World out and predicted the genre from its 8 similar games. Every figure here, including Rising World's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 6k–40k
best case 2.2M (Core Keeper)
Games like Rising World

The middle of these games

≈ 6k–40k copies

≈ $72k–$357k after Steam's cut

from ~599 reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

4 of your 8 similar games are hits.

Best case: Core Keeper at ≈ 1.6M–2.7M copies, ≈ $9.0M–$24.3M after Steam's cut. A breakout hit, far above a typical game.

What it took to get here
About half the games that made it here had over 185 reviews in their first month; the spread ran 23 to 39k.
The genre you'd be entering
Your set
Your set clusters on Crafting (5 of 8) and Exploration (5 of 8).
The winners
Winners here lead with Open World Survival Craft + Crafting, priced around $20. The breakout hits carry Open World Survival Craft + Pixel Graphics + Survival; a typical game here doesn't.
The era
The games you compared span 2018 to 2025, and 3 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 38 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Core Keeper
2024
Est. copies
≈ 1.6M–2.7M
111x vs typical
SteamSpy 1M–2M
Est. revenue
$9.0M–$24.3M after Steam's cut $16.4M–$37.3M before the cut
$19.99
66k reviews
Very Positive
Pixel GraphicsOpen World Survival Craft
Dinkum
2025
Est. copies
≈ 721k–1.2M
49x vs typical
SteamSpy 1M–2M
Est. revenue
$4.0M–$10.7M after Steam's cut $7.2M–$16.4M before the cut
$19.99
29k reviews
Very Positive
Open World Survival CraftAgriculture
Potion Brew: Co-op
2023
Est. copies
≈ 2k–3k
SteamSpy under 20k
Est. revenue
$2k–$6k after Steam's cut $4k–$10k before the cut
$4.99
68 reviews
Mostly Positive
ExplorationOnline Co-Op
Spirit of the Island
2022
Est. copies
≈ 47k–76k
3.2x vs typical
SteamSpy 20k–50k
Est. revenue
$194k–$521k after Steam's cut $352k–$802k before the cut
$14.99
2k reviews
Mixed
Family FriendlyRelaxing
Lighthouse Keeper
2022
Est. copies
≈ 12k–19k
SteamSpy 50k–100k
Est. revenue
$39k–$104k after Steam's cut $71k–$161k before the cut
$11.99
475 reviews
Mostly Positive
Open World Survival CraftPuzzle
cyubeVR
2018
Est. copies
≈ 34k–56k
1.9x vs typical
SteamSpy 100k–200k
Est. revenue
$284k–$763k after Steam's cut $516k–$1.2M before the cut
$29.99
1k reviews
Very Positive
VRBuilding
Everafter Falls
2024
Est. copies
≈ 18k–29k
SteamSpy under 20k
Est. revenue
$99k–$265k after Steam's cut $179k–$408k before the cut
$19.99
723 reviews
Very Positive
North Modding Company: Bergsbruk
2021
Est. copies
≈ 2k–3k
SteamSpy 20k–50k
Est. revenue
Free
Free
82 reviews
Mixed
Early AccessSimulation

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