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How many copies did Warhammer Quest (Classic) sell?

Estimated copies sold
≈ 58k–94k
$477k–$1.3M after Steam's cut $868k–$2.0M before the cut
from 1k reviews (Mixed)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Warhammer Quest (Classic) out and predicted the genre from its 8 similar games. Every figure here, including Warhammer Quest (Classic)'s, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 50k–128k
best case 735k (Talisman: Digital Classic Edition)
Games like Warhammer Quest (Classic)

The middle of these games

≈ 50k–128k copies

≈ $273k–$868k after Steam's cut

from ~1k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

6 of your 8 similar games are hits.

Best case: Talisman: Digital Classic Edition at ≈ 560k–910k copies, ≈ $1.1M–$2.9M after Steam's cut. A breakout hit, far above a typical game.

The genre you'd be entering
Your set
Your set clusters on Turn-Based (8 of 8) and Games Workshop (6 of 8).
The winners
Winners here lead with Turn-Based, priced around $13. The breakout hits carry Tabletop + RPG + Dark Fantasy; a typical game here doesn't.
The era
The games you compared span 2012 to 2018, and none of them shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 38 for the most recent game here to about 79 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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7.8x vs typical
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