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How many copies did Space Hulk (Classic) sell?

Estimated copies sold
≈ 132k–214k
$725k–$1.9M after Steam's cut $1.3M–$3.0M before the cut
from 2k reviews (Mostly Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Space Hulk (Classic) out and predicted the genre from its 8 similar games. Every figure here, including Space Hulk (Classic)'s, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 68k–113k
best case 1.4M (RISK: Global Domination)
Games like Space Hulk (Classic)

The middle of these games

≈ 68k–113k copies

≈ $667k–$874k after Steam's cut

from ~1k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

7 of your 8 similar games are hits.

Your picks lean toward this genre's biggest survivors; the typical figure reads from its ordinary successes.

Best case: RISK: Global Domination at ≈ 1.0M–1.7M copies. A breakout hit, far above a typical game.

The genre you'd be entering
Your set
Your set clusters on Turn-Based (8 of 8) and Board Game (6 of 8).
The winners
Winners here lead with Turn-Based, priced around $18.
The era
The games you compared span 2012 to 2020, and none of them shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 79 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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8.4x vs typical
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