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How many copies did Blood Bowl: Chaos Edition (Classic) sell?

Estimated copies sold
≈ 114k–185k
$471k–$1.3M after Steam's cut $855k–$1.9M before the cut
from 2k reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Blood Bowl: Chaos Edition (Classic) out and predicted the genre from its 8 similar games. Every figure here, including Blood Bowl: Chaos Edition (Classic)'s, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 5k–116k
best case 414k (Blood Bowl 2: Legendary Edition (Classic))
Games like Blood Bowl: Chaos Edition (Classic)

The middle of these games

≈ 5k–116k copies

≈ $27k–$1.6M after Steam's cut

from ~184 reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

3 of your 8 similar games are hits.

Best case: Blood Bowl 2: Legendary Edition (Classic) at ≈ 315k–512k copies, ≈ $2.6M–$7.0M after Steam's cut.

What it took to get here
About half the games that made it here had over 33 reviews in their first month; the spread ran 25 to 2k.
Under about 100 in month one, almost nothing recovers.
The genre you'd be entering
Your set
Your set clusters on Board Game (6 of 8) and Turn-Based (5 of 8).
The winners
Winners here lead with Fantasy + Board Game, priced around $30.
The era
The games you compared span 2010 to 2023, and none of them shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 79 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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