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How many copies did Space Hulk: Ascension (Classic) sell?

Estimated copies sold
≈ 46k–75k
$253k–$680k after Steam's cut $460k–$1.0M before the cut
from 943 reviews (Mostly Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Space Hulk: Ascension (Classic) out and predicted the genre from its 8 similar games. Every figure here, including Space Hulk: Ascension (Classic)'s, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 67k–122k
best case 742k (Warhammer 40,000: Gladius - Relics of War)
Games like Space Hulk: Ascension (Classic)

The middle of these games

≈ 67k–122k copies

≈ $565k–$974k after Steam's cut

from ~1k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

Best case: Warhammer 40,000: Gladius - Relics of War at ≈ 565k–919k copies, ≈ $6.2M–$16.7M after Steam's cut. A breakout hit, far above a typical game.

The genre you'd be entering
Your set
Your set clusters on Warhammer 40K (8 of 8) and Turn-Based (6 of 8).
The winners
Winners here lead with Warhammer 40K + Sci-fi, priced around $40. The breakout hits carry Sci-fi; a typical game here doesn't.
The era
The games you compared span 2013 to 2021, and none of them shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 79 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Warhammer 40,000: Regicide
2015
Est. copies
≈ 93k–151k
SteamSpy 20k–50k
Est. revenue
Free
Free
2k reviews
Mixed
Warhammer 40KStrategy
Space Hulk (Classic)
2013
Est. copies
≈ 132k–214k
SteamSpy 200k–500k
Est. revenue
$725k–$1.9M after Steam's cut $1.3M–$3.0M before the cut
$19.99
2k reviews
Mostly Positive
Warhammer 40KStrategy
Warhammer 40,000: Sanctus Reach (Classic)
2017
Est. copies
≈ 51k–83k
SteamSpy 50k–100k
Est. revenue
$282k–$757k after Steam's cut $512k–$1.2M before the cut
$19.99
1k reviews
Very Positive
StrategyWarhammer 40K
Warhammer 40,000: Gladius - Relics of War
2018
Est. copies
≈ 565k–919k
12x vs typical
SteamSpy 1M–2M
Est. revenue
$6.2M–$16.7M after Steam's cut $11.3M–$25.7M before the cut
$39.99
19k reviews
Very Positive
StrategyWarhammer 40K
Warhammer 40,000: Space Wolf
2017
Est. copies
≈ 47k–77k
SteamSpy 200k–500k
Est. revenue
Free
Free
1k reviews
Mixed
Warhammer 40KTurn-Based
Warhammer 40,000: Mechanicus
2018
Est. copies
≈ 444k–721k
9.8x vs typical
SteamSpy 500k–1M
Est. revenue
$3.7M–$9.8M after Steam's cut $6.7M–$15.1M before the cut
$29.99
15k reviews
Very Positive
Warhammer 40KStrategy
Warhammer 40,000: Armageddon (Classic)
2014
Est. copies
≈ 60k–98k
SteamSpy 50k–100k
Est. revenue
$331k–$890k after Steam's cut $602k–$1.4M before the cut
$19.99
1k reviews
Very Positive
StrategyWarhammer 40K
Warhammer 40,000: Battlesector
2021
Est. copies
≈ 170k–275k
4.6x vs typical
SteamSpy 100k–200k
Est. revenue
$1.9M–$5.0M after Steam's cut $3.4M–$7.7M before the cut
$39.99
7k reviews
Very Positive
StrategyWarhammer 40K

Sizing up your own game? See what its genre can realistically do before you build it.