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How many copies did JUMP sell?

Estimated copies sold
≈ 2k–3k
$5k–$14k after Steam's cut $10k–$22k before the cut
from 39 reviews (Mixed)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left JUMP out and predicted the genre from its 8 similar games. Every figure here, including JUMP's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 613k–863k
best case 5.7M (Resident Evil 7 Biohazard)
Games like JUMP

The middle of these games

≈ 613k–863k copies

≈ $3.5M–$5.6M after Steam's cut

from ~18k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

Your picks lean toward this genre's biggest survivors; the typical figure reads from its ordinary successes.

No genre covers most of your similar games. The closest is Co-op (4 of 8), so the genre you lead with is still undecided.

Of the 416 indie games that passed 1,000 reviews in 2022, 11.8% were novel genre mixes and 88.2% stuck to an established genre. Published indie market research.

Best case: Resident Evil 7 Biohazard at ≈ 4.3M–7.1M copies, ≈ $23.9M–$64.1M after Steam's cut. A breakout hit, far above a typical game.

What it took to get here
About half the games that made it here had over 2k reviews in their first month; the spread ran 392 to 12k.
The genre you'd be entering
Your set
Your set clusters on Co-op (4 of 8) and Puzzle (4 of 8).
The winners
Winners here lead with Horror + Survival Horror, priced around $20.
The era
The games you compared span 2015 to 2024, and 1 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 61 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Inside the Backrooms
2022
Est. copies
≈ 1.2M–1.9M
2.6x vs typical
SteamSpy 1M–2M
Est. revenue
$2.2M–$6.0M after Steam's cut $4.1M–$9.2M before the cut
$6.99
47k reviews
Mostly Positive
HorrorMultiplayer
Resident Evil 7 Biohazard
2017
Est. copies
≈ 4.3M–7.1M
6.9x vs typical
SteamSpy 2M–5M
Est. revenue
$23.9M–$64.1M after Steam's cut $43.4M–$98.7M before the cut
$19.99
126k reviews
Overwhelmingly Positive
Keep Talking and Nobody Explodes
2015
Est. copies
≈ 835k–1.4M
SteamSpy 1M–2M
Est. revenue
$3.4M–$9.3M after Steam's cut $6.3M–$14.2M before the cut
$14.99
17k reviews
Overwhelmingly Positive
Co-opLocal Multiplayer
The Room 4: Old Sins
2021
Est. copies
≈ 454k–738k
SteamSpy 200k–500k
Est. revenue
$1.1M–$3.0M after Steam's cut $2.0M–$4.6M before the cut
$8.99
18k reviews
Overwhelmingly Positive
PuzzleMystery
Escape Simulator
2021
Est. copies
≈ 479k–779k
SteamSpy 1M–2M
Est. revenue
$2.6M–$7.1M after Steam's cut $4.8M–$10.9M before the cut
$19.99
19k reviews
Very Positive
BONEWORKS
2019
Est. copies
≈ 1.0M–1.7M
2.0x vs typical
SteamSpy 1M–2M
Est. revenue
$8.7M–$23.3M after Steam's cut $15.7M–$35.8M before the cut
$29.99
36k reviews
Very Positive
VRPhysics
SUPERHOT
2016
Est. copies
≈ 1.7M–2.8M
2.2x vs typical
SteamSpy 1M–2M
Est. revenue
$11.6M–$31.3M after Steam's cut $21.2M–$48.1M before the cut
$24.99
41k reviews
Very Positive
ActionFPS
Liar's Bar
2024
Est. copies
≈ 1.4M–2.3M
3.1x vs typical
SteamSpy 2M–5M
Est. revenue
$2.7M–$7.2M after Steam's cut $4.9M–$11.1M before the cut
$6.99
56k reviews
Very Positive
MultiplayerCasual

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