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How many copies did Raptor: Call of The Shadows - 2015 Edition sell?

Estimated copies sold
≈ 30k–49k
$25k–$66k after Steam's cut $45k–$102k before the cut
from 616 reviews (Mostly Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Raptor: Call of The Shadows - 2015 Edition out and predicted the genre from its 8 similar games. Every figure here, including Raptor: Call of The Shadows - 2015 Edition's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 40k–95k
best case 332k (LUFTRAUSERS)
Games like Raptor: Call of The Shadows - 2015 Edition

The middle of these games

≈ 40k–95k copies

≈ $152k–$295k after Steam's cut

from ~1k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

6 of your 8 similar games are hits.

Best case: LUFTRAUSERS at ≈ 253k–411k copies, ≈ $695k–$1.9M after Steam's cut.

What it took to get here
About half the games that made it here had over 380 reviews in their first month; the spread ran 243 to 1k.
The genre you'd be entering
Your set
Your set clusters on Bullet Hell (8 of 8) and Shoot 'Em Up (7 of 8).
The winners
Winners here lead with Bullet Hell + Arcade, priced around $10.
The era
The games you compared span 2014 to 2024, and 2 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 70 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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