Sign in
wishvane

How many copies did Nine-Ball Roulette sell?

Estimated copies sold
≈ 59k–96k
$65k–$175k after Steam's cut $118k–$269k before the cut
from 2k reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Nine-Ball Roulette out and predicted the genre from its 8 similar games. Every figure here, including Nine-Ball Roulette's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 9.4M–12.9M
best case 27.3M (Phasmophobia)
Games like Nine-Ball Roulette

The middle of these games

≈ 9.4M–12.9M copies

≈ $112.3M–$186.3M after Steam's cut

from ~277k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

7 of your 8 similar games are hits.

No genre covers most of your similar games. The closest is Horror (3 of 8), so the genre you lead with is still undecided.

Of the 416 indie games that passed 1,000 reviews in 2022, 11.8% were novel genre mixes and 88.2% stuck to an established genre. Published indie market research.

Best case: Phasmophobia at ≈ 20.8M–33.8M copies, ≈ $114.2M–$307.1M after Steam's cut.

What it took to get here
About half the games that made it here had over 40k reviews in their first month; the spread ran 157 to 40k.
The genre you'd be entering
Your set
Your set clusters on Horror (3 of 8) and Psychological Horror (3 of 8).
The winners
Winners here lead with Horror + Psychological Horror, priced around $20.
The era
The games you compared span 2013 to 2024, and 1 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 79 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Outlast
2013
Est. copies
≈ 8.7M–14.2M
SteamSpy 2M–5M
Est. revenue
$36.0M–$96.9M after Steam's cut $65.5M–$149.1M before the cut
$14.99
138k reviews
Overwhelmingly Positive
HorrorFirst-Person
Sekiro™: Shadows Die Twice - GOTY Edition
2019
Est. copies
≈ 10.2M–16.6M
SteamSpy 10M–20M
Est. revenue
$168.6M–$453.2M after Steam's cut $306.5M–$697.3M before the cut
$59.99
355k reviews
Overwhelmingly Positive
Souls-likeDifficult
Phasmophobia
2020
Est. copies
≈ 20.8M–33.8M
3.0x vs typical
SteamSpy 10M–20M
Est. revenue
$114.2M–$307.1M after Steam's cut $207.7M–$472.5M before the cut
$19.99
838k reviews
Very Positive
HorrorOnline Co-Op
Resident Evil 2
2019
Est. copies
≈ 6.4M–10.4M
SteamSpy 5M–10M
Est. revenue
$70.1M–$188.4M after Steam's cut $127.4M–$289.8M before the cut
$39.99
221k reviews
Overwhelmingly Positive
ZombiesSurvival Horror
Hunt: Showdown 1896
2019
Est. copies
≈ 8.0M–13.0M
SteamSpy 10M–20M
Est. revenue
$87.8M–$236.2M after Steam's cut $159.7M–$363.4M before the cut
$39.99
277k reviews
Mostly Positive
Open WorldExtraction Shooter
Liminalcore
2024
Est. copies
≈ 19k–30k
too small to compare
SteamSpy under 20k
Est. revenue
$41k–$110k after Steam's cut $74k–$169k before the cut
$7.99
748 reviews
Very Positive
DARK SOULS™: REMASTERED
2018
Est. copies
≈ 4.7M–7.6M
SteamSpy 2M–5M
Est. revenue
$51.7M–$139.1M after Steam's cut $94.0M–$213.9M before the cut
$39.99
155k reviews
Very Positive
Souls-likeDark Fantasy
Deep Rock Galactic
2020
Est. copies
≈ 9.4M–15.3M
SteamSpy 5M–10M
Est. revenue
$77.6M–$208.6M after Steam's cut $141.1M–$321.0M before the cut
$29.99
379k reviews
Overwhelmingly Positive
DwarfCo-op

Sizing up your own game? See what its genre can realistically do before you build it.