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How many copies did Terminal 81R sell?

Estimated copies sold
≈ 1k–2k
$2k–$4k after Steam's cut $3k–$7k before the cut
from 48 reviews (Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Terminal 81R out and predicted the genre from its 8 similar games. Every figure here, including Terminal 81R's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 25k–98k
best case 7.3M (鬼谷八荒 Tale of Immortal)
Games like Terminal 81R

The middle of these games

≈ 25k–98k copies

≈ $218k–$714k after Steam's cut

from ~2k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

5 of your 8 similar games are hits.

Best case: 鬼谷八荒 Tale of Immortal at ≈ 5.6M–9.1M copies, ≈ $30.6M–$82.3M after Steam's cut. A breakout hit, far above a typical game.

What it took to get here
About half the games that made it here had over 725 reviews in their first month; the spread ran 207 to 208k.
The genre you'd be entering
Your set
Your set clusters on Simulation (5 of 8) and Action-Adventure (2 of 8).
The winners
Winners here lead with Management + Simulation, priced around $20. The breakout hits carry Management + Mythology + Tactical RPG; a typical game here doesn't.
The era
The games you compared span 2019 to 2025, and 3 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 36 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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Mixed
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