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How big is Dinosaur Fossil Hunter: Prologue?

Estimated owners
≈ 17k–28k
from 704 reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Dinosaur Fossil Hunter: Prologue out and predicted the genre from its 8 similar games. Every figure here, including Dinosaur Fossil Hunter: Prologue's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 32k–134k
best case 2.2M (Jurassic World Evolution)
Games like Dinosaur Fossil Hunter: Prologue

The middle of these games

≈ 32k–134k copies

≈ $248k–$1.0M after Steam's cut

from ~3k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

6 of your 8 similar games are hits.

Best case: Jurassic World Evolution at ≈ 1.7M–2.7M copies, ≈ $20.8M–$55.9M after Steam's cut. A breakout hit, far above a typical game.

What it took to get here
About half the games that made it here had over 972 reviews in their first month; the spread ran 99 to 6k.
The genre you'd be entering
Your set
Your set clusters on Building (7 of 8) and Management (7 of 8).
The winners
Winners here lead with Simulation, priced around $52.
The era
None of the games you compared shipped in the last two years; the newest is from 2022. That says more about your picks than about the market, so add newer similar games to read the timing.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 38 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Prehistoric Kingdom
2022
Est. copies
≈ 165k–269k
2.1x vs typical
SteamSpy 200k–500k
Est. revenue
$1.4M–$3.7M after Steam's cut $2.5M–$5.6M before the cut
$29.99
7k reviews
Very Positive
DinosaursManagement
Jurassic World Evolution
2018
Est. copies
≈ 1.7M–2.7M
18x vs typical
SteamSpy 2M–5M
Est. revenue
$20.8M–$55.9M after Steam's cut $37.8M–$86.0M before the cut
$44.99
55k reviews
Very Positive
BuildingDinosaurs
Dinosaur Fossil Hunter
2022
Est. copies
≈ 25k–40k
SteamSpy 50k–100k
Est. revenue
$135k–$362k after Steam's cut $245k–$557k before the cut
$19.99
988 reviews
Mostly Positive
SimulationMining
Let's Build a Zoo
2021
Est. copies
≈ 102k–165k
SteamSpy 200k–500k
Est. revenue
$560k–$1.5M after Steam's cut $1.0M–$2.3M before the cut
$19.99
4k reviews
Very Positive
SimulationPixel Graphics
Dungeon Village
2022
Est. copies
≈ 22k–35k
SteamSpy 100k–200k
Est. revenue
$54k–$144k after Steam's cut $97k–$222k before the cut
$8.99
874 reviews
Very Positive
My Singing Monsters
2021
Est. copies
≈ 1.2M–2.0M
16x vs typical
SteamSpy 1M–2M
Est. revenue
Free
Free
49k reviews
Very Positive
Creature CollectorSimulation
Jurassic World Evolution 2
2021
Est. copies
≈ 1.2M–1.9M
15x vs typical
SteamSpy 1M–2M
Est. revenue
$19.2M–$51.7M after Steam's cut $35.0M–$79.5M before the cut
$59.99
47k reviews
Very Positive
DinosaursBuilding
Parkasaurus
2020
Est. copies
≈ 77k–126k
SteamSpy 100k–200k
Est. revenue
$532k–$1.4M after Steam's cut $967k–$2.2M before the cut
$24.99
3k reviews
Very Positive

Sizing up your own game? See what its genre can realistically do before you build it.