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How many copies did Sovereign Brain Empire sell?

Estimated copies sold
≈ 11k–19k
$31k–$84k after Steam's cut $57k–$130k before the cut
from 461 reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Sovereign Brain Empire out and predicted the genre from its 8 similar games. Every figure here, including Sovereign Brain Empire's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 116k–149k
best case 418k (Late Shift)
Games like Sovereign Brain Empire

The middle of these games

≈ 116k–149k copies

≈ $402k–$671k after Steam's cut

from ~4k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

Best case: Late Shift at ≈ 318k–517k copies, ≈ $1.3M–$3.5M after Steam's cut. A breakout hit, far above a typical game.

What it took to get here
About half the games that made it here had over 1k reviews in their first month; the spread ran 471 to 4k.
The genre you'd be entering
Your set
Your set clusters on FMV (8 of 8) and Choices Matter (7 of 8).
The winners
Winners here lead with FMV + Multiple Endings, priced around $15. The breakout hits carry Multiple Endings + Romance + First-Person; a typical game here doesn't.
The era
The games you compared span 2017 to 2024, and 3 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 43 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Five Dates
2020
Est. copies
≈ 70k–114k
SteamSpy 200k–500k
Est. revenue
$289k–$776k after Steam's cut $525k–$1.2M before the cut
$14.99
3k reviews
Very Positive
Dating SimFMV
She Sees Red - Interactive Movie
2019
Est. copies
≈ 91k–148k
SteamSpy 200k–500k
Est. revenue
$200k–$539k after Steam's cut $364k–$829k before the cut
$7.99
3k reviews
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Choices MatterFMV
Five Hearts Under One Roof
2024
Est. copies
≈ 170k–276k
1.9x vs typical
SteamSpy 100k–200k
Est. revenue
$933k–$2.5M after Steam's cut $1.7M–$3.9M before the cut
$19.99
7k reviews
Very Positive
Sexual ContentDating Sim
Knowledge, or know Lady
2024
Est. copies
≈ 222k–361k
2.5x vs typical
SteamSpy 200k–500k
Est. revenue
$427k–$1.1M after Steam's cut $777k–$1.8M before the cut
$6.99
9k reviews
Overwhelmingly Positive
Sexual ContentDating Sim
The Complex
2020
Est. copies
≈ 88k–143k
SteamSpy 100k–200k
Est. revenue
$364k–$978k after Steam's cut $661k–$1.5M before the cut
$14.99
4k reviews
Mostly Positive
AdventureFMV
Vanity Fair: The Pursuit
2024
Est. copies
≈ 113k–184k
SteamSpy 200k–500k
Est. revenue
$218k–$586k after Steam's cut $396k–$902k before the cut
$6.99
5k reviews
Very Positive
FMVRPG
428: Shibuya Scramble
2018
Est. copies
≈ 120k–195k
SteamSpy 100k–200k
Est. revenue
$1.6M–$4.4M after Steam's cut $3.0M–$6.8M before the cut
$49.99
4k reviews
Very Positive
Visual NovelAdventure
Late Shift
2017
Est. copies
≈ 318k–517k
2.6x vs typical
SteamSpy 200k–500k
Est. revenue
$1.3M–$3.5M after Steam's cut $2.4M–$5.4M before the cut
$14.99
9k reviews
Very Positive
Choices MatterFMV

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