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How many copies did The Complex sell?

Estimated copies sold
≈ 88k–143k
$364k–$978k after Steam's cut $661k–$1.5M before the cut
from 4k reviews (Mostly Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left The Complex out and predicted the genre from its 8 similar games. Every figure here, including The Complex's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 214k–328k
best case 1.7M (Quantum Break)
Games like The Complex

The middle of these games

≈ 214k–328k copies

≈ $1.3M–$2.8M after Steam's cut

from ~7k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

Best case: Quantum Break at ≈ 1.3M–2.1M copies, ≈ $14.1M–$38.0M after Steam's cut. A breakout hit, far above a typical game.

What it took to get here
About half the games that made it here had over 3k reviews in their first month; the spread ran 1k to 6k.
The genre you'd be entering
Your set
Your set clusters on Choices Matter (6 of 8) and FMV (6 of 8).
The winners
Winners here lead with Story Rich + Time Manipulation, priced around $40. The breakout hits carry Action + Time Manipulation + Sci-fi; a typical game here doesn't.
The era
The games you compared span 2016 to 2024, and 1 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 52 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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