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How many copies did Solar War sell?

Estimated copies sold
≈ 2k–3k
$2k–$6k after Steam's cut $4k–$9k before the cut
from 34 reviews (Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Solar War out and predicted the genre from its 8 similar games. Every figure here, including Solar War's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 75k–534k
best case 1.7M (Sid Meier's Civilization®: Beyond Earth™)
Games like Solar War

The middle of these games

≈ 75k–534k copies

≈ $375k–$3.4M after Steam's cut

from ~2k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

7 of your 8 similar games are hits.

Best case: Sid Meier's Civilization®: Beyond Earth™ at ≈ 1.3M–2.1M copies, ≈ $14.2M–$38.3M after Steam's cut.

The genre you'd be entering
Your set
Your set clusters on 4X (7 of 8) and Sci-fi (7 of 8).
The winners
Winners here lead with Turn-Based Strategy + Sci-fi, priced around $40.
The era
The games you compared span 2011 to 2024, and 1 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 79 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Interstellar Space: Genesis
2019
Est. copies
≈ 24k–40k
SteamSpy 100k–200k
Est. revenue
$201k–$540k after Steam's cut $365k–$831k before the cut
$29.99
846 reviews
Very Positive
StrategyIndie
ENDLESS Space™ - Definitive Edition
2012
Est. copies
≈ 607k–986k
4.5x vs typical
SteamSpy 1M–2M
Est. revenue
$1.7M–$4.5M after Steam's cut $3.0M–$6.9M before the cut
$9.99
10k reviews
Very Positive
Strategy4X
Master of Orion 2
2016
Est. copies
≈ 73k–118k
SteamSpy 100k–200k
Est. revenue
$120k–$321k after Steam's cut $217k–$494k before the cut
$5.99
2k reviews
Overwhelmingly Positive
Strategy4X
Breachway
2024
Est. copies
≈ 37k–60k
SteamSpy 50k–100k
Est. revenue
$204k–$548k after Steam's cut $371k–$844k before the cut
$19.99
1k reviews
Mostly Positive
Early AccessStrategy
Galactic Civilizations IV
2023
Est. copies
≈ 64k–103k
SteamSpy 200k–500k
Est. revenue
$699k–$1.9M after Steam's cut $1.3M–$2.9M before the cut
$39.99
3k reviews
Mostly Positive
Master of Orion
2016
Est. copies
≈ 340k–553k
3.8x vs typical
SteamSpy 500k–1M
Est. revenue
$2.3M–$6.3M after Steam's cut $4.2M–$9.7M before the cut
$24.99
8k reviews
Mostly Positive
Strategy4X
Galactic Civilizations® II: Ultimate Edition
2011
Est. copies
≈ 108k–176k
SteamSpy 500k–1M
Est. revenue
$297k–$799k after Steam's cut $540k–$1.2M before the cut
$9.99
2k reviews
Mostly Positive
Sid Meier's Civilization®: Beyond Earth™
2014
Est. copies
≈ 1.3M–2.1M
11x vs typical
SteamSpy 1M–2M
Est. revenue
$14.2M–$38.3M after Steam's cut $25.9M–$58.9M before the cut
$39.99
23k reviews
Mixed
StrategyTurn-Based Strategy

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