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How many copies did HyperRogue sell?

Estimated copies sold
≈ 24k–39k
$66k–$179k after Steam's cut $121k–$275k before the cut
from 496 reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left HyperRogue out and predicted the genre from its 8 similar games. Every figure here, including HyperRogue's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 54k–124k
best case 281k (The Hundred Line -Last Defense Academy-)
Games like HyperRogue

The middle of these games

≈ 54k–124k copies

≈ $344k–$895k after Steam's cut

from ~2k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

7 of your 8 similar games are hits.

Best case: The Hundred Line -Last Defense Academy- at ≈ 214k–348k copies, ≈ $3.5M–$9.5M after Steam's cut.

What it took to get here
About half the games that made it here had over 656 reviews in their first month; the spread ran 2 to 4k.
The genre you'd be entering
Your set
Your set clusters on Rogue-like (5 of 8) and Turn-Based Tactics (5 of 8).
The winners
Winners here lead with Multiple Endings + Story Rich, priced around $60.
The era
The games you compared span 2017 to 2025, and 2 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 43 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

The Hundred Line -Last Defense Academy-
2025
Est. copies
≈ 214k–348k
4.3x vs typical
SteamSpy 200k–500k
Est. revenue
$3.5M–$9.5M after Steam's cut $6.4M–$14.6M before the cut
$59.99
9k reviews
Very Positive
Multiple EndingsStory Rich
Brutal Orchestra
2021
Est. copies
≈ 52k–84k
SteamSpy 50k–100k
Est. revenue
$285k–$765k after Steam's cut $517k–$1.2M before the cut
$19.99
2k reviews
Overwhelmingly Positive
StrategyRPG
Cogmind
2017
Est. copies
≈ 69k–112k
SteamSpy 50k–100k
Est. revenue
$473k–$1.3M after Steam's cut $860k–$2.0M before the cut
$24.99
2k reviews
Overwhelmingly Positive
Early AccessTraditional Roguelike
Low Magic Age
2017
Est. copies
≈ 121k–196k
1.8x vs typical
SteamSpy 200k–500k
Est. revenue
$498k–$1.3M after Steam's cut $905k–$2.1M before the cut
$14.99
4k reviews
Very Positive
Early AccessDungeons & Dragons
Tangledeep
2018
Est. copies
≈ 45k–73k
SteamSpy 20k–50k
Est. revenue
$186k–$500k after Steam's cut $338k–$769k before the cut
$14.99
1k reviews
Very Positive
Traditional RoguelikeTurn-Based Tactics
CELLAR
2021
Est. copies
≈ 248–403
too small to compare
SteamSpy under 20k
Est. revenue
$477–$1k after Steam's cut $867–$2k before the cut
$6.99
10 reviews
Positive
Traditional RoguelikeRogue-like
Out Of Hands
2025
Est. copies
≈ 38k–61k
SteamSpy 20k–50k
Est. revenue
$187k–$503k after Steam's cut $340k–$774k before the cut
$17.99
2k reviews
Very Positive
SurrealCard Battler
Prime of Flames
2022
Est. copies
≈ 25k–41k
SteamSpy 100k–200k
Est. revenue
$70k–$188k after Steam's cut $127k–$289k before the cut
$9.99
1k reviews
Very Positive
StrategyRPG

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