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How many copies did The Final Station sell?

Estimated copies sold
≈ 395k–642k
$1.6M–$4.4M after Steam's cut $3.0M–$6.7M before the cut
from 9k reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left The Final Station out and predicted the genre from its 8 similar games. Every figure here, including The Final Station's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 722k–917k
best case 6.0M (Metro: Last Light Redux)
Games like The Final Station

The middle of these games

≈ 722k–917k copies

≈ $1.1M–$3.4M after Steam's cut

from ~15k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

No genre covers most of your similar games. The closest is Post-apocalyptic (2 of 8), so the genre you lead with is still undecided.

Of the 416 indie games that passed 1,000 reviews in 2022, 11.8% were novel genre mixes and 88.2% stuck to an established genre. Published indie market research.

Best case: Metro: Last Light Redux at ≈ 4.6M–7.4M copies, ≈ $25.0M–$67.3M after Steam's cut. A breakout hit, far above a typical game.

The genre you'd be entering
Your set
Your set clusters on Post-apocalyptic (2 of 8) and Survival (2 of 8).
The winners
Winners here lead with Survival + Exploration, priced around $20. The breakout hits carry Atmospheric; a typical game here doesn't.
The era
The games you compared span 2014 to 2022, and none of them shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 70 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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3.7x vs typical
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Cult ClassicCombat Racing
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SimulationIndie
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2014
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≈ 4.6M–7.4M
5.3x vs typical
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NudityFree to Play

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