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How many copies did Kollectomaniac sell?

Estimated copies sold
≈ 198–322
$435–$1k after Steam's cut $791–$2k before the cut
from 8 reviews (8 user reviews)
Thin evidence: 8 reviews. That range swings on one or two people, so read it as a hint, not a measurement.

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Kollectomaniac out and predicted the genre from its 8 similar games. Every figure here, including Kollectomaniac's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 537–117k
best case 4.8M (Inscryption)
Games like Kollectomaniac

The middle of these games

≈ 537–117k copies

≈ $519–$750k after Steam's cut

from ~604 reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

4 of your 8 similar games are hits.

Best case: Inscryption at ≈ 3.7M–6.0M copies, ≈ $20.2M–$54.3M after Steam's cut.

What it took to get here
About half the games that made it here had over 18 reviews in their first month; the spread ran 2 to 20k.
Under about 100 in month one, almost nothing recovers.
The genre you'd be entering
Your set
Your set clusters on Rogue-lite (7 of 8) and Rogue-like (4 of 8).
The winners
Winners here lead with Card Battler + Card Game, priced around $20.
The era
The games you compared span 2016 to 2025, and 2 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 52 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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Early AccessProgramming
Inscryption
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245x vs typical
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Card BattlerCard Game
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