Sign in
wishvane

How many copies did Kanji Industry sell?

Estimated copies sold
≈ 719–1k
$1k–$4k after Steam's cut $3k–$6k before the cut
from 29 reviews (Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Kanji Industry out and predicted the genre from its 8 similar games. Every figure here, including Kanji Industry's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 22k–23k
best case 309k (while True: learn())
Games like Kanji Industry

The middle of these games

≈ 22k–23k copies

≈ $62k–$97k after Steam's cut

from ~691 reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

2 of your 8 similar games are hits.

Best case: while True: learn() at ≈ 235k–382k copies, ≈ $841k–$2.3M after Steam's cut. A breakout hit, far above a typical game.

What it took to get here
About half the games that made it here had over 268 reviews in their first month; the spread ran 1 to 596.
The genre you'd be entering
Your set
Your set clusters on Programming (7 of 8) and Automation (6 of 8).
The winners
Winners here lead with Programming + Simulation, priced around $16. The breakout hits carry Simulation + Puzzle + Indie; a typical game here doesn't.
The era
5 of your 8 similar games shipped in the last two years. You'd be launching into a busy stretch.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 43 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

HackeRPG
2024
Est. copies
≈ 223–363
too small to compare
SteamSpy under 20k
Est. revenue
$306–$824 after Steam's cut $556–$1k before the cut
$4.99
9 reviews
9 user reviews
Early AccessProgramming
Bioweaver
2024
Est. copies
≈ 17k–28k
SteamSpy 20k–50k
Est. revenue
$33k–$89k after Steam's cut $60k–$136k before the cut
$6.99
691 reviews
Mostly Positive
ProgrammingTactical RPG
Rogue Voltage
2026
Est. copies
≈ 16k–26k
SteamSpy under 20k
Est. revenue
$71k–$190k after Steam's cut $128k–$292k before the cut
$15.99
647 reviews
Very Positive
Early AccessDeckbuilding
Ooglians
2022
Est. copies
≈ 6k–10k
too small to compare
SteamSpy under 20k
Est. revenue
$3k–$9k after Steam's cut $6k–$14k before the cut
$1.99
255 reviews
Mixed
Early AccessTower Defense
Code Has Price
2024
Est. copies
≈ 223–363
too small to compare
SteamSpy under 20k
Est. revenue
$245–$659 after Steam's cut $445–$1k before the cut
$3.99
9 reviews
9 user reviews
ProgrammingAutomation
while True: learn()
2019
Est. copies
≈ 235k–382k
12x vs typical
SteamSpy 500k–1M
Est. revenue
$841k–$2.3M after Steam's cut $1.5M–$3.5M before the cut
$12.99
8k reviews
Very Positive
ProgrammingSimulation
Opus Magnum
2017
Est. copies
≈ 247k–401k
10x vs typical
SteamSpy 200k–500k
Est. revenue
$1.4M–$3.6M after Steam's cut $2.5M–$5.6M before the cut
$19.99
7k reviews
Overwhelmingly Positive
PuzzleProgramming
Auto Rogue
2025
Est. copies
≈ 18k–29k
SteamSpy 20k–50k
Est. revenue
$35k–$93k after Steam's cut $63k–$143k before the cut
$6.99
726 reviews
Very Positive
Rogue-likeProgramming

Sizing up your own game? See what its genre can realistically do before you build it.