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How many copies did The Black Watchmen sell?

Estimated copies sold
≈ 36k–59k
$100k–$269k after Steam's cut $182k–$413k before the cut
from 745 reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left The Black Watchmen out and predicted the genre from its 8 similar games. Every figure here, including The Black Watchmen's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 1.0M–1.4M
best case 2.2M (SUPERHOT)
Games like The Black Watchmen

The middle of these games

≈ 1.0M–1.4M copies

≈ $2.4M–$6.1M after Steam's cut

from ~18k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

No genre covers most of your similar games. The closest is First-Person (3 of 8), so the genre you lead with is still undecided.

Of the 416 indie games that passed 1,000 reviews in 2022, 11.8% were novel genre mixes and 88.2% stuck to an established genre. Published indie market research.

Best case: SUPERHOT at ≈ 1.7M–2.8M copies, ≈ $11.6M–$31.3M after Steam's cut. A breakout hit, far above a typical game.

The genre you'd be entering
Your set
Your set clusters on First-Person (3 of 8) and Simulation (3 of 8).
The winners
Winners here lead with FPS + Bullet Time, priced around $25. The breakout hits carry Action + FPS + Bullet Time; a typical game here doesn't.
The era
The games you compared span 2014 to 2022, and none of them shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 70 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

SUPERHOT
2016
Est. copies
≈ 1.7M–2.8M
2.3x vs typical
SteamSpy 1M–2M
Est. revenue
$11.6M–$31.3M after Steam's cut $21.2M–$48.1M before the cut
$24.99
41k reviews
Very Positive
ActionFPS
Mountain
2014
Est. copies
≈ 912k–1.5M
SteamSpy 500k–1M
Est. revenue
$248k–$668k after Steam's cut $452k–$1.0M before the cut
$0.99
16k reviews
Very Positive
SimulationIndie
Hacknet
2015
Est. copies
≈ 1.3M–2.1M
SteamSpy 2M–5M
Est. revenue
$3.5M–$9.4M after Steam's cut $6.4M–$14.5M before the cut
$9.99
26k reviews
Very Positive
HackingSimulation
House Party
2022
Est. copies
≈ 382k–621k
SteamSpy 1M–2M
Est. revenue
$2.6M–$7.1M after Steam's cut $4.8M–$10.9M before the cut
$24.99
15k reviews
Very Positive
NudityMature
The Witness
2016
Est. copies
≈ 887k–1.4M
SteamSpy 1M–2M
Est. revenue
$9.8M–$26.2M after Steam's cut $17.7M–$40.3M before the cut
$39.99
21k reviews
Very Positive
PuzzleExploration
The Beginner's Guide
2015
Est. copies
≈ 1.1M–1.9M
SteamSpy 500k–1M
Est. revenue
$3.2M–$8.5M after Steam's cut $5.7M–$13.0M before the cut
$9.99
23k reviews
Very Positive
Pony Island
2016
Est. copies
≈ 752k–1.2M
SteamSpy 500k–1M
Est. revenue
$1.0M–$2.8M after Steam's cut $1.9M–$4.3M before the cut
$4.99
18k reviews
Very Positive
PuzzleIndie
Cat Goes Fishing
2015
Est. copies
≈ 803k–1.3M
SteamSpy 500k–1M
Est. revenue
$1.5M–$4.2M after Steam's cut $2.8M–$6.4M before the cut
$6.99
16k reviews
Very Positive
FishingCats

Sizing up your own game? See what its genre can realistically do before you build it.