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How many copies did Fort Meow sell?

Estimated copies sold
≈ 14k–22k
$30k–$80k after Steam's cut $54k–$123k before the cut
from 278 reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Fort Meow out and predicted the genre from its 8 similar games. Every figure here, including Fort Meow's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 11k–15k
best case 39k (变量 Variables)
Games like Fort Meow

The middle of these games

≈ 11k–15k copies

≈ $25k–$56k after Steam's cut

from ~354 reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

1 of your 8 similar games is a hit.

Best case: 变量 Variables at ≈ 29k–48k copies, ≈ $89k–$239k after Steam's cut. A breakout hit, far above a typical game.

What it took to get here
About half the games that made it here had over 177 reviews in their first month; the spread ran 19 to 275.
The genre you'd be entering
Your set
Your set clusters on Tower Defense (8 of 8) and Turn-Based Tactics (8 of 8).
The winners
Winners here lead with Tower Defense + Voxel, priced around $11. The breakout hits carry Casual + Rogue-like + Voxel; a typical game here doesn't.
The era
The games you compared span 2014 to 2024, and 1 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 70 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Variables 2
2021
Est. copies
≈ 11k–18k
SteamSpy 100k–200k
Est. revenue
$47k–$126k after Steam's cut $85k–$194k before the cut
$14.99
458 reviews
Very Positive
Refactor
2022
Est. copies
≈ 12k–19k
SteamSpy 200k–500k
Est. revenue
$16k–$43k after Steam's cut $29k–$66k before the cut
$4.99
469 reviews
Very Positive
Candy Disaster - Tower Defense
2021
Est. copies
≈ 8k–14k
SteamSpy under 20k
Est. revenue
$32k–$87k after Steam's cut $59k–$133k before the cut
$13.99
338 reviews
Mostly Positive
FunnySurvival
变量 Variables
2019
Est. copies
≈ 29k–48k
2.9x vs typical
SteamSpy 100k–200k
Est. revenue
$89k–$239k after Steam's cut $162k–$368k before the cut
$10.99
1k reviews
Very Positive
MechDefender - Tower Defense
2020
Est. copies
≈ 9k–15k
SteamSpy 100k–200k
Est. revenue
$13k–$34k after Steam's cut $23k–$52k before the cut
$4.99
370 reviews
Mostly Positive
Trading Card GameTurn-Based Tactics
Dwarf Tower
2014
Est. copies
≈ 16k–25k
SteamSpy 20k–50k
Est. revenue
$4k–$11k after Steam's cut $8k–$18k before the cut
$0.99
279 reviews
Mostly Positive
DwarfIndie
Digs TD
2023
Est. copies
≈ 3k–4k
too small to compare
SteamSpy under 20k
Est. revenue
$14k–$39k after Steam's cut $26k–$60k before the cut
$19.99
106 reviews
Mixed
Tower DefenseStrategy
These Doomed Isles
2024
Est. copies
≈ 6k–9k
SteamSpy under 20k
Est. revenue
$24k–$64k after Steam's cut $43k–$98k before the cut
$14.99
232 reviews
Mostly Positive
SingleplayerStrategy

Sizing up your own game? See what its genre can realistically do before you build it.