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wishvane

How many copies did KunlunWonderland sell?

Estimated copies sold
≈ 50–81
$14–$36 after Steam's cut $25–$56 before the cut
from 2 reviews (2 user reviews)
Thin evidence: 2 reviews. That range swings on one or two people, so read it as a hint, not a measurement.

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left KunlunWonderland out and predicted the genre from its 8 similar games. Every figure here, including KunlunWonderland's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 669k–3.9M
best case 7.7M (SMITE®)
Games like KunlunWonderland

The middle of these games

≈ 669k–3.9M copies

≈ $5.3M–$15.1M after Steam's cut

from ~47k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

Best case: SMITE® at ≈ 5.9M–9.5M copies.

The genre you'd be entering
Your set
Your set clusters on Simulation (5 of 8) and MOBA (3 of 8).
The winners
Winners here lead with MOBA + Third Person.
The era
The games you compared span 2014 to 2024, and 1 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 70 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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