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How many copies did Sheltered sell?

Estimated copies sold
≈ 261k–424k
$1.1M–$2.9M after Steam's cut $2.0M–$4.5M before the cut
from 6k reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Sheltered out and predicted the genre from its 8 similar games. Every figure here, including Sheltered's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 3.9M–5.3M
best case 13.0M (7 Days to Die)
Games like Sheltered

The middle of these games

≈ 3.9M–5.3M copies

≈ $53.6M–$63.4M after Steam's cut

from ~107k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

Best case: 7 Days to Die at ≈ 9.9M–16.1M copies, ≈ $122.7M–$330.0M after Steam's cut. A breakout hit, far above a typical game.

What it took to get here
About half the games that made it here had over 14k reviews in their first month; the spread ran 7k to 327k.
The genre you'd be entering
Your set
Your set clusters on Survival (8 of 8) and Base-Building (6 of 8).
The winners
Winners here lead with Survival + Zombies, priced around $45. The breakout hits carry Open World Survival Craft + Voxel + Zombies; a typical game here doesn't.
The era
The games you compared span 2014 to 2024, and 1 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 70 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Kenshi
2018
Est. copies
≈ 3.5M–5.7M
SteamSpy 2M–5M
Est. revenue
$29.1M–$78.2M after Steam's cut $52.9M–$120.3M before the cut
$29.99
116k reviews
Overwhelmingly Positive
Open WorldSandbox
7 Days to Die
2024
Est. copies
≈ 9.9M–16.1M
3.7x vs typical
SteamSpy 10M–20M
Est. revenue
$122.7M–$330.0M after Steam's cut $223.1M–$507.7M before the cut
$44.99
400k reviews
Very Positive
SurvivalZombies
This War of Mine
2014
Est. copies
≈ 5.5M–8.9M
SteamSpy 2M–5M
Est. revenue
$30.0M–$80.8M after Steam's cut $54.6M–$124.3M before the cut
$19.99
98k reviews
Very Positive
SurvivalWar
Fallout Shelter
2017
Est. copies
≈ 2.8M–4.6M
SteamSpy 2M–5M
Est. revenue
Free
Free
83k reviews
Very Positive
Free to PlayBase-Building
Fallout 76
2020
Est. copies
≈ 3.5M–5.7M
SteamSpy 2M–5M
Est. revenue
$38.3M–$102.9M after Steam's cut $69.6M–$158.3M before the cut
$39.99
140k reviews
Mostly Positive
Open WorldMultiplayer
State of Decay 2: Juggernaut Edition
2020
Est. copies
≈ 1.7M–2.8M
SteamSpy 2M–5M
Est. revenue
$14.3M–$38.3M after Steam's cut $25.9M–$58.9M before the cut
$29.99
70k reviews
Very Positive
SurvivalOpen World
They Are Billions
2019
Est. copies
≈ 1.5M–2.4M
too small to compare
SteamSpy 2M–5M
Est. revenue
$12.2M–$32.8M after Steam's cut $22.2M–$50.5M before the cut
$29.99
51k reviews
Very Positive
Base-BuildingColony Sim
Frostpunk
2018
Est. copies
≈ 4.2M–6.8M
SteamSpy 2M–5M
Est. revenue
$34.4M–$92.4M after Steam's cut $62.5M–$142.2M before the cut
$29.99
137k reviews
Very Positive

Sizing up your own game? See what its genre can realistically do before you build it.