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wishvane

How many copies did Casino Inc. sell?

Estimated copies sold
≈ 20k–32k
$29k–$77k after Steam's cut $52k–$118k before the cut
from 402 reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Casino Inc. out and predicted the genre from its 8 similar games. Every figure here, including Casino Inc.'s, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 431k–598k
best case 1.4M (Two Point Hospital)
Games like Casino Inc.

The middle of these games

≈ 431k–598k copies

≈ $1.1M–$1.7M after Steam's cut

from ~6k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

Best case: Two Point Hospital at ≈ 1.1M–1.7M copies, ≈ $8.8M–$23.6M after Steam's cut. A breakout hit, far above a typical game.

The genre you'd be entering
Your set
Your set clusters on Management (7 of 8) and Simulation (7 of 8).
The winners
Winners here lead with Simulation + Management, priced around $18. The breakout hits carry Medical Sim + Funny + Cooking; a typical game here doesn't.
The era
The games you compared span 2006 to 2023, and none of them shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 79 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Insaniquarium Deluxe
2006
Est. copies
≈ 431k–701k
SteamSpy 500k–1M
Est. revenue
$592k–$1.6M after Steam's cut $1.1M–$2.4M before the cut
$4.99
7k reviews
Overwhelmingly Positive
CasualClassic
SimCity™ 4 Deluxe Edition
2010
Est. copies
≈ 621k–1.0M
1.6x vs typical
SteamSpy 500k–1M
Est. revenue
$3.4M–$9.2M after Steam's cut $6.2M–$14.1M before the cut
$19.99
10k reviews
Very Positive
RollerCoaster Tycoon® 2: Triple Thrill Pack
2014
Est. copies
≈ 327k–532k
SteamSpy 500k–1M
Est. revenue
$899k–$2.4M after Steam's cut $1.6M–$3.7M before the cut
$9.99
6k reviews
Very Positive
Two Point Hospital
2018
Est. copies
≈ 1.1M–1.7M
5.5x vs typical
SteamSpy 1M–2M
Est. revenue
$8.8M–$23.6M after Steam's cut $15.9M–$36.2M before the cut
$29.99
35k reviews
Very Positive
Papa's Freezeria Deluxe
2023
Est. copies
≈ 329k–534k
2.1x vs typical
SteamSpy 200k–500k
Est. revenue
$541k–$1.5M after Steam's cut $984k–$2.2M before the cut
$5.99
13k reviews
Overwhelmingly Positive
CookingTime Management
RollerCoaster Tycoon® 3: Platinum
2008
Est. copies
≈ 331k–539k
SteamSpy 500k–1M
Est. revenue
Free
Free
5k reviews
Very Positive
RollerCoaster Tycoon®: Deluxe
2014
Est. copies
≈ 464k–754k
SteamSpy 500k–1M
Est. revenue
$764k–$2.1M after Steam's cut $1.4M–$3.2M before the cut
$5.99
8k reviews
Very Positive
Barn Finders
2020
Est. copies
≈ 110k–179k
SteamSpy 200k–500k
Est. revenue
$604k–$1.6M after Steam's cut $1.1M–$2.5M before the cut
$19.99
4k reviews
Very Positive
SimulationCasual

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