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How many copies did SimCity™ 4 Deluxe Edition sell?

Estimated copies sold
≈ 621k–1.0M
$3.4M–$9.2M after Steam's cut $6.2M–$14.1M before the cut
from 10k reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left SimCity™ 4 Deluxe Edition out and predicted the genre from its 8 similar games. Every figure here, including SimCity™ 4 Deluxe Edition's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 266k–659k
best case 1.7M (Medieval Dynasty)
Games like SimCity™ 4 Deluxe Edition

The middle of these games

≈ 266k–659k copies

≈ $2.5M–$7.2M after Steam's cut

from ~10k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

Best case: Medieval Dynasty at ≈ 1.3M–2.1M copies, ≈ $12.4M–$33.4M after Steam's cut.

What it took to get here
About half the games that made it here had over 5k reviews in their first month; the spread ran 1k to 22k.
The genre you'd be entering
Your set
Your set clusters on Building (5 of 8) and Immersive Sim (5 of 8).
The winners
Winners here lead with Crafting + Building, priced around $35.
The era
The games you compared span 2015 to 2025, and 3 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 61 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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SimulationMultiplayer

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