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How many copies did Sydney's World sell?

Estimated copies sold
≈ 2k–3k
$3k–$8k after Steam's cut $5k–$12k before the cut
from 50 reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Sydney's World out and predicted the genre from its 8 similar games. Every figure here, including Sydney's World's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 53k–95k
best case 918k (Finding Paradise)
Games like Sydney's World

The middle of these games

≈ 53k–95k copies

≈ $418k–$1.0M after Steam's cut

from ~2k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

Your picks lean toward this genre's biggest survivors; the typical figure reads from its ordinary successes.

Best case: Finding Paradise at ≈ 699k–1.1M copies, ≈ $1.9M–$5.2M after Steam's cut. A breakout hit, far above a typical game.

What it took to get here
About half the games that made it here had over 2k reviews in their first month; the spread ran 217 to 4k.
The genre you'd be entering
Your set
Your set clusters on Visual Novel (5 of 8) and Emotional (4 of 8).
The winners
Winners here lead with Story Rich + Emotional, priced around $10. The breakout hits carry Story Rich + Emotional; a typical game here doesn't.
The era
The games you compared span 2017 to 2025, and 1 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 43 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

The Legend of Heroes: Kuro no Kiseki
2022
Est. copies
≈ 43k–69k
SteamSpy 50k–100k
Est. revenue
$586k–$1.6M after Steam's cut $1.1M–$2.4M before the cut
$49.99
2k reviews
Very Positive
RPGJRPG
灾厄黑龙与谎言公主
2025
Est. copies
≈ 94k–152k
1.7x vs typical
SteamSpy 100k–200k
Est. revenue
$257k–$692k after Steam's cut $468k–$1.1M before the cut
$9.99
4k reviews
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Noctuary
2023
Est. copies
≈ 65k–106k
SteamSpy 50k–100k
Est. revenue
$536k–$1.4M after Steam's cut $975k–$2.2M before the cut
$29.99
3k reviews
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CuteInteractive Fiction
Finding Paradise
2017
Est. copies
≈ 699k–1.1M
9.4x vs typical
SteamSpy 500k–1M
Est. revenue
$1.9M–$5.2M after Steam's cut $3.5M–$7.9M before the cut
$9.99
20k reviews
Overwhelmingly Positive
Story RichEmotional
Yog-Sothoth’s Yard
2023
Est. copies
≈ 341k–555k
6.3x vs typical
SteamSpy 200k–500k
Est. revenue
$1.0M–$2.8M after Steam's cut $1.9M–$4.3M before the cut
$10.99
14k reviews
Very Positive
SimulationDating Sim
OPUS: Echo of Starsong - Full Bloom Edition
2021
Est. copies
≈ 234k–381k
4.4x vs typical
SteamSpy 200k–500k
Est. revenue
$1.6M–$4.3M after Steam's cut $2.9M–$6.7M before the cut
$24.99
9k reviews
Overwhelmingly Positive
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Meg's Monster
2023
Est. copies
≈ 33k–53k
SteamSpy 20k–50k
Est. revenue
$135k–$362k after Steam's cut $245k–$556k before the cut
$14.99
1k reviews
Overwhelmingly Positive
IndiePixel Graphics
Impostor Factory
2021
Est. copies
≈ 319k–518k
5.9x vs typical
SteamSpy 500k–1M
Est. revenue
$875k–$2.4M after Steam's cut $1.6M–$3.6M before the cut
$9.99
13k reviews
Overwhelmingly Positive
Story RichEmotional

Sizing up your own game? See what its genre can realistically do before you build it.