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How many copies did Tea Party Simulator 2015™ sell?

Estimated copies sold
≈ 33k–53k
$90k–$241k after Steam's cut $163k–$371k before the cut
from 669 reviews (Mixed)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Tea Party Simulator 2015™ out and predicted the genre from its 8 similar games. Every figure here, including Tea Party Simulator 2015™'s, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 722k–806k
best case 5.0M (Totally Accurate Battle Simulator)
Games like Tea Party Simulator 2015™

The middle of these games

≈ 722k–806k copies

≈ $4.4M–$6.2M after Steam's cut

from ~22k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

Your picks lean toward this genre's biggest survivors; the typical figure reads from its ordinary successes.

Best case: Totally Accurate Battle Simulator at ≈ 3.8M–6.2M copies, ≈ $20.9M–$56.2M after Steam's cut. A breakout hit, far above a typical game.

What it took to get here
About half the games that made it here had over 15k reviews in their first month; the spread ran 1k to 55k.
The genre you'd be entering
Your set
Your set clusters on Simulation (7 of 8) and Physics (6 of 8).
The winners
Winners here lead with Simulation, priced around $20. The breakout hits carry Strategy + Multiplayer; a typical game here doesn't.
The era
The games you compared span 2014 to 2026, and 1 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 70 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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SandboxVR
Totally Accurate Battle Simulator
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7.0x vs typical
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≈ 1.9M–3.2M
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Totally Accurate Battlegrounds
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≈ 2.7M–4.3M
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≈ 3.9M–6.4M
3.2x vs typical
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$1.99
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CuteRelaxing

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