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How many copies did SAHUR: Escape Together sell?

Estimated copies sold
≈ 12k–19k
$6k–$17k after Steam's cut $12k–$26k before the cut
from 469 reviews (Mostly Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left SAHUR: Escape Together out and predicted the genre from its 8 similar games. Every figure here, including SAHUR: Escape Together's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 2.6M–3.4M
best case 12.1M (VRChat)
Games like SAHUR: Escape Together

The middle of these games

≈ 2.6M–3.4M copies

≈ $8.2M–$13.0M after Steam's cut

from ~75k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

No genre covers most of your similar games. The closest is First-Person (4 of 8), so the genre you lead with is still undecided.

Of the 416 indie games that passed 1,000 reviews in 2022, 11.8% were novel genre mixes and 88.2% stuck to an established genre. Published indie market research.

Best case: VRChat at ≈ 9.2M–15.0M copies. A breakout hit, far above a typical game.

The genre you'd be entering
Your set
Your set clusters on First-Person (4 of 8) and Horror (3 of 8).
The winners
Winners here lead with First-Person. The breakout hits carry Free to Play + Multiplayer + First-Person; a typical game here doesn't.
The era
The games you compared span 2015 to 2021, and none of them shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 61 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

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SteamSpy 1M–2M
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Totally Accurate Battlegrounds
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≈ 2.7M–4.3M
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MultiplayerPhysics
SCP: Secret Laboratory
2017
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≈ 8.0M–13.1M
3.1x vs typical
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Free to PlayMultiplayer
Cookie Clicker
2021
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≈ 2.3M–3.7M
SteamSpy 2M–5M
Est. revenue
$3.2M–$8.5M after Steam's cut $5.7M–$13.1M before the cut
$4.99
93k reviews
Overwhelmingly Positive
ClickerIdler
VRChat
2017
Est. copies
≈ 9.2M–15.0M
3.6x vs typical
SteamSpy 20M–50M
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Free
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268k reviews
Mostly Positive
VRFree to Play
PC Building Simulator
2019
Est. copies
≈ 1.5M–2.5M
SteamSpy 1M–2M
Est. revenue
$8.4M–$22.5M after Steam's cut $15.2M–$34.5M before the cut
$19.99
53k reviews
Very Positive
SimulationEducation
AdVenture Capitalist
2015
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≈ 2.9M–4.8M
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60k reviews
Very Positive
ClickerIdler
Ultimate Custom Night
2018
Est. copies
≈ 1.9M–3.1M
SteamSpy 2M–5M
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Free
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63k reviews
Very Positive
Free to PlayHorror

Sizing up your own game? See what its genre can realistically do before you build it.