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How many copies did Slybots: Frantic Zone sell?

Estimated copies sold
≈ 2k–3k
$3k–$8k after Steam's cut $5k–$12k before the cut
from 37 reviews (Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Slybots: Frantic Zone out and predicted the genre from its 8 similar games. Every figure here, including Slybots: Frantic Zone's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 570–216k
best case 2.1M (HELLDIVERS™ Dive Harder Edition)
Games like Slybots: Frantic Zone

The middle of these games

≈ 570–216k copies

≈ $2k–$1.3M after Steam's cut

from ~2k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

4 of your 8 similar games are hits.

Best case: HELLDIVERS™ Dive Harder Edition at ≈ 1.6M–2.6M copies, ≈ $9.0M–$24.1M after Steam's cut.

What it took to get here
About half the games that made it here had over 11 reviews in their first month; the spread ran 1 to 865.
Under about 100 in month one, almost nothing recovers.
The genre you'd be entering
Your set
Your set clusters on Stealth (6 of 8) and Top-Down Shooter (4 of 8).
The winners
Winners here lead with Co-op + Top-Down Shooter, priced around $20.
The era
The games you compared span 2014 to 2024, and 2 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 70 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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Online Co-OpCo-op
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Beat 'em upTop-Down Shooter

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