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How many copies did Stardust Galaxy Warriors: Stellar Climax sell?

Estimated copies sold
≈ 12k–19k
$32k–$85k after Steam's cut $58k–$131k before the cut
from 236 reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Stardust Galaxy Warriors: Stellar Climax out and predicted the genre from its 8 similar games. Every figure here, including Stardust Galaxy Warriors: Stellar Climax's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 207k–668k
best case 9.3M (Titanfall® 2)
Games like Stardust Galaxy Warriors: Stellar Climax

The middle of these games

≈ 207k–668k copies

≈ $2.2M–$6.0M after Steam's cut

from ~12k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

Best case: Titanfall® 2 at ≈ 7.1M–11.5M copies, ≈ $58.4M–$157.0M after Steam's cut. A breakout hit, far above a typical game.

What it took to get here
About half the games that made it here had over 3k reviews in their first month; the spread ran 2k to 16k.
The genre you'd be entering
Your set
Your set clusters on Mechs (8 of 8) and Shooter (7 of 8).
The winners
Winners here lead with FPS + Mechs, priced around $30. The breakout hits carry Parkour + Singleplayer + FPS; a typical game here doesn't.
The era
The games you compared span 2015 to 2024, and 2 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 61 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Titanfall® 2
2020
Est. copies
≈ 7.1M–11.5M
25x vs typical
SteamSpy 5M–10M
Est. revenue
$58.4M–$157.0M after Steam's cut $106.2M–$241.6M before the cut
$29.99
286k reviews
Overwhelmingly Positive
FPSMechs
War Robots
2018
Est. copies
≈ 934k–1.5M
2.7x vs typical
SteamSpy 5M–10M
Est. revenue
Free
Free
31k reviews
Mixed
RobotsMechs
MechWarrior Online™ Legends
2015
Est. copies
≈ 625k–1.0M
SteamSpy 2M–5M
Est. revenue
Free
Free
13k reviews
Very Positive
Free to PlayMechs
Insect Swarm
2024
Est. copies
≈ 65k–106k
SteamSpy 100k–200k
Est. revenue
$126k–$338k after Steam's cut $229k–$521k before the cut
$6.99
3k reviews
Very Positive
FlightShooter
EARTH DEFENSE FORCE 5
2019
Est. copies
≈ 332k–539k
SteamSpy 1M–2M
Est. revenue
$5.5M–$14.7M after Steam's cut $9.9M–$22.6M before the cut
$59.99
12k reviews
Very Positive
ActionOnline Co-Op
DAEMON X MACHINA
2020
Est. copies
≈ 170k–276k
SteamSpy 200k–500k
Est. revenue
$2.3M–$6.3M after Steam's cut $4.2M–$9.6M before the cut
$49.99
7k reviews
Very Positive
MechsAction
MechWarrior 5: Mercenaries
2021
Est. copies
≈ 392k–637k
SteamSpy 500k–1M
Est. revenue
$3.2M–$8.7M after Steam's cut $5.9M–$13.4M before the cut
$29.99
16k reviews
Very Positive
MechsSimulation
MechWarrior 5: Clans
2024
Est. copies
≈ 145k–236k
SteamSpy 100k–200k
Est. revenue
$1.2M–$3.2M after Steam's cut $2.2M–$5.0M before the cut
$29.99
6k reviews
Mostly Positive
ActionSimulation

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