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How many copies did Dungeon Siege sell?

Estimated copies sold
≈ 269k–437k
$516k–$1.4M after Steam's cut $939k–$2.1M before the cut
from 4k reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Dungeon Siege out and predicted the genre from its 8 similar games. Every figure here, including Dungeon Siege's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 1.1M–1.4M
best case 9.0M (Clair Obscur: Expedition 33)
Games like Dungeon Siege

The middle of these games

≈ 1.1M–1.4M copies

≈ $11.1M–$21.8M after Steam's cut

from ~35k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

Best case: Clair Obscur: Expedition 33 at ≈ 6.9M–11.1M copies, ≈ $94.2M–$253.3M after Steam's cut. A breakout hit, far above a typical game.

What it took to get here
About half the games that made it here had over 9k reviews in their first month; the spread ran 165 to 92k.
The genre you'd be entering
Your set
Your set clusters on Action RPG (6 of 8) and JRPG (5 of 8).
The winners
Winners here lead with Turn-Based Combat + Story Rich, priced around $50. The breakout hits carry Turn-Based Combat + Story Rich + Fantasy; a typical game here doesn't.
The era
4 of your 8 similar games shipped in the last two years, so this niche is actively shipping.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate of about 31, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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