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How big is Silver Creek Falls: Chapter 1?

Estimated owners
≈ 31k–51k
from 638 reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Silver Creek Falls: Chapter 1 out and predicted the genre from its 8 similar games. Every figure here, including Silver Creek Falls: Chapter 1's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 479k–667k
best case 1.5M (We Were Here)
Games like Silver Creek Falls: Chapter 1

The middle of these games

≈ 479k–667k copies

≈ $1.8M–$3.2M after Steam's cut

from ~14k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

Best case: We Were Here at ≈ 1.1M–1.8M copies. A breakout hit, far above a typical game.

What it took to get here
About half the games that made it here had over 1k reviews in their first month; the spread ran 75 to 5k.
The genre you'd be entering
Your set
Your set clusters on Puzzle (7 of 8) and Escape Room (4 of 8).
The winners
Winners here lead with Co-op + Escape Room. The breakout hits carry Free to Play + Co-op Campaign + Co-op; a typical game here doesn't.
The era
The games you compared span 2015 to 2021, and none of them shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 61 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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InvestigationTyping
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PuzzleOnline Co-Op
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2.3x vs typical
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AdventureDetective
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We Were Here Too
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Online Co-OpEscape Room

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