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wishvane

How many copies did DEADBOLT sell?

Estimated copies sold
≈ 235k–381k
$645k–$1.7M after Steam's cut $1.2M–$2.7M before the cut
from 6k reviews (Overwhelmingly Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left DEADBOLT out and predicted the genre from its 8 similar games. Every figure here, including DEADBOLT's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 691k–1.3M
best case 2.6M (Rain World)
Games like DEADBOLT

The middle of these games

≈ 691k–1.3M copies

≈ $2.9M–$11.2M after Steam's cut

from ~13k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

No genre covers most of your similar games. The closest is Stealth (3 of 8), so the genre you lead with is still undecided.

Of the 416 indie games that passed 1,000 reviews in 2022, 11.8% were novel genre mixes and 88.2% stuck to an established genre. Published indie market research.

Best case: Rain World at ≈ 1.9M–3.2M copies, ≈ $13.4M–$36.0M after Steam's cut.

The genre you'd be entering
Your set
Your set clusters on Stealth (3 of 8) and Story Rich (3 of 8).
The winners
Winners here lead with Survival + Exploration, priced around $25.
The era
The games you compared span 2013 to 2019, and none of them shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 36 for the most recent game here to about 79 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Streets of Rogue
2019
Est. copies
≈ 663k–1.1M
1.8x vs typical
SteamSpy 1M–2M
Est. revenue
$3.6M–$9.8M after Steam's cut $6.6M–$15.1M before the cut
$19.99
23k reviews
Overwhelmingly Positive
Rogue-liteAction Roguelike
Rain World
2017
Est. copies
≈ 1.9M–3.2M
4.4x vs typical
SteamSpy 1M–2M
Est. revenue
$13.4M–$36.0M after Steam's cut $24.3M–$55.4M before the cut
$24.99
57k reviews
Very Positive
DifficultAtmospheric
Quantum Break
2016
Est. copies
≈ 1.3M–2.1M
2.4x vs typical
SteamSpy 1M–2M
Est. revenue
$14.1M–$38.0M after Steam's cut $25.7M–$58.5M before the cut
$39.99
31k reviews
Very Positive
ActionStory Rich
Yuppie Psycho: Executive Edition
2019
Est. copies
≈ 273k–443k
SteamSpy 500k–1M
Est. revenue
$1.3M–$3.4M after Steam's cut $2.3M–$5.3M before the cut
$16.99
9k reviews
Very Positive
PuzzlePixel Graphics
Gunpoint
2013
Est. copies
≈ 842k–1.4M
SteamSpy 500k–1M
Est. revenue
$2.3M–$6.2M after Steam's cut $4.2M–$9.6M before the cut
$9.99
13k reviews
Overwhelmingly Positive
StealthIndie
Monaco: What's Yours Is Mine
2013
Est. copies
≈ 539k–875k
SteamSpy 2M–5M
Est. revenue
$2.2M–$6.0M after Steam's cut $4.0M–$9.2M before the cut
$14.99
9k reviews
Very Positive
Party Hard
2015
Est. copies
≈ 615k–1000k
SteamSpy 500k–1M
Est. revenue
$1.7M–$4.5M after Steam's cut $3.1M–$7.0M before the cut
$9.99
13k reviews
Very Positive
Pixel GraphicsStealth
Shower With Your Dad Simulator 2015: Do You Still Shower With Your Dad
2015
Est. copies
≈ 489k–795k
SteamSpy 100k–200k
Est. revenue
$133k–$358k after Steam's cut $242k–$551k before the cut
$0.99
10k reviews
Overwhelmingly Positive
Arcade2D

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